Follow this Bravely Default walkthrough to storm Starkfort, rescue Egil, and find a hidden path to the Temple of Fire through the Mythril Mines. Includes shop and magic lists.
Alright, let's get into Starkfort! As soon as you enter, make your way to the bottom-left corner of the first floor. You'll find a couple of chests there – one with 500 pg and another with a Hi-Potion. Keep pushing forward, and you'll hit a halfway point where an event triggers. Ringabel's journal suggests heading right to save some time, so trust his instincts and look for the stairs in the top-right corner to head upstairs.
On the second floor, there's a chest right nearby containing an Ice Brand. Grab it, then just follow the path to the end. You'll find Egil there, who's managed to escape his captors. He'll mention something about the fire vestal that'll leave you scratching your heads, but he's too worn out to explain more.
Your next task is to get Egil back to Hartschild safely. Once you arrive, Tiz decides to leave him with the Goodmans. However, Egil gets spooked and bolts! You'll need to find him again in town. Head to the bottom-left corner, where those long stairs lead down – that's where you'll find him. Turns out, Egil knows a secret way into the Temple of Fire through the Mythril Mines.
The following day, after leaving Egil in Eleanor's care, you'll head to the Mythril Mines to find that hidden passage. As you approach the mine entrance, Egil will come running out, with a squad of Black Blades hot on his heels! You'll have to fight them off – remember how you dealt with them before in the mines? Once they're down, Egil reveals he's the only one who can open the secret passage. After a bit of convincing, you'll agree to let him tag along. Your goal now is to get back to the north-most area of basement level 2, where the Adventurer is. Approach the door at the end, and Egil will unlock it, revealing the passage to the Temple of Fire.
Armory
| Item | Price | Comment |
| Zweihander | 7500 | - |
| Battle Mace | 4800 | - |
| Orichal Dagger | 5000 | - |
| Hammer Knuckles | 4200 | - |
| Spiked Shield | 3700 | Increases Physical Attack |
| Mage’s Hat | 1500 | Increases Intelligence |
| Headband | 1800 | Increases Strength |
| Black Robe | 6000 | Increases Intelligence |
| Power Sash | 2400 | Increases Strength |
| Giant’s Gloves | 1500 | Sacrifices Dexterity for Strength |
| Power Bracers | 4000 | Increases Strength |
| Amulet | 4000 | Increases Intelligence |
Trader
| Item | Price | Comment |
| Potion | 20 | Restores 150 HP |
| Hi-Potion | 150 | Restores 500 HP |
| Phoenix Down | 100 | Revives from K.O. |
| Ether | 1000 | Restores 40 MP |
| Antidote | 10 | Cures Poison |
| Eye Drops | 20 | Cures Blind |
| Echo Herbs | 25 | Cures Silence |
| Wakeup Bell | 50 | Cures Sleep |
| Balsam | 100 | Cures Dread |
| Remedy | 500 | Cures a variety of status ailments |
| Teleport Stone | 100 | Return to dungeon entrance |
Magics
| Item | Price | Comment |
| Drain | 1600 | Drain HP from enemy |
| Aspir | 1600 | Drain MP from enemy |
| Fear | 1600 | May inflict Fear on enemy |
| Hastega | 1600 | Increases party’s Speed |
| Veilga | 1600 | Increases party’s Evade |
| Comet | 1600 | Random non-elemental damage |
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