Struggling with the final form of The Evil One in Bravely Default? Get the lowdown on its HP, weaknesses, and the best strategies to finally crush this arch-nemesis.
Alright, you've made it to the Altar of Darkness for the final showdown with The Evil One! This is it, the big one. Don't let the 'perfect' form fool you; while it's definitely tougher, its core weaknesses remain the same. You're looking at a Level 75 boss with a whopping 99,999 HP, but thankfully, it's still weak to Fire and Bug attacks. So, get those elemental weaknesses ready!
Stats / Weaknesses:
- Level: 75
- HP: 99,999
- Weak to: Fire, Bug
Strategy:
- The Evil One is a master of both physical and magical attacks. When it uses Slaughter, which hits hard and inflicts Poison, you'll want to have Utsusemi ready, or at least Rampart to mitigate the damage. If you can't avoid the Poison, make sure to cure it ASAP, especially since the boss can follow up with Plague to finish off poisoned party members.
- Its ultimate fire spell is Zeta Flare. While Abate Fire helps, the boss can use Acedia to make your party vulnerable to fire. To counter this, consider using the Spiritmaster's Greater Spirit Ward or boosting your magic defense with a Performer.
- Watch out for Dark Abyss, which can inflict Fear. Equipping a Courage Ring is a good way to combat this, but it means sacrificing a Hermes Shoe/Sandals. Alternatively, Fairy Ward can prevent poison too, or you can just rely on Esunaga.
- When The Evil One Defaults, brace yourself! It's going to unleash Acedia followed by Zeta Flare on the next turn. To survive this combo, pump up your magic defense with the Performer's Key To Your Heart, or try to lower its magic power using the Pirate's Skull Bash or Vampire's Absorb Stats.
- For your comeback, stick with the attacks that worked on its previous forms. The Vampire's Firestorm and the Pirate's Amped Strike are solid choices.
- Crucially, manage your BP! Don't overspend and go negative too often. You'll need that BP to Default and block devastating attacks like Slaughter or Zeta Flare, or to revive fallen allies. Also, keep an eye on your MP; bring plenty of Turbo Ethers or make sure your Vampires have Magic Thirst.
Once you finally crush this arch-nemesis for the third time, it'll disappear. But don't relax just yet – the *real* final battle is right around the corner. The game will give you a brief moment to breathe, so head back to the Adventurer to save your game, heal up, and restock on any items you might need before the next big fight.
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