Explore the Merchant job in Bravely Default, detailing its abilities like More Money, Pay to Play, Salesman, and Millionaire. Learn how to maximize your in-game currency and combat effectiveness.
The Merchant job in Bravely Default focuses on manipulating money and battle economy. Its abilities range from increasing money earned after battles to directly spending money for various effects, including damage, buffs, and even ending battles.
Aptitudes
| Equipment | Rank |
|---|---|
| Spears and Staves | S |
| Bows | C |
| All other weapons | E~D |
| Shields, Helms and Armor | E |
Specialty: More Money
Earn 1.5 times the money after winning a battle; 3 times if combined with the Golden Egg. This stacks multiplicatively with the Golden Egg but does not stack with other Merchants.
Level 1: Pay to Play
Spend your Level times 50 pg to raise a character’s Critical Rate by 300% for four turns. For example, a Level 10 Merchant can spend 500 pg to boost an ally’s Critical Rate.
Level 2: Salesman
Make one enemy buy a recovery item from you at 2.4 times the selling price. The success rate depends on the item. This is a way to get a better price for recovery items than selling them to shops.
Level 3: White Knight
The ally with the most HP protects you when you receive a single-target physical attack while your HP is below 20%. This acts as a reverse Protect Ally ability.
Level 4: Pharmacy
Purchase a recovery item during battle and use it on one target. Available items include: Potion, Hi-Potion, X-Potion, Phoenix Down, Ether, Turbo Ether, and Remedy.
Level 5: Hedge Risk
Halve the damage your character suffers for five turns by spending money equal to half the damage. For example, if an attack would deal 1000 damage, you take 500 damage and spend 500 pg.
Level 6: Takeover
Attack one enemy with damage equal to your Level times 50, spending money equal to the damage done. For example, a Level 20 character deals 1000 damage and spends 1000 pg. This fixed damage is effective against enemies with high Defense.
Level 7: BP Drink
Purchase and use a BP recovery item on one target. Costs are: Small BP Drink (1 BP) for 1,000 pg, Medium BP Drink (2 BP) for 10,000 pg, and Large BP Drink (3 BP) for 100,000 pg. This can be used to quickly build up BP.
Level 8: Speculate
Each of the character’s attacks has a 50% chance to deal double damage and a 50% chance to deal no damage. This is a high-risk, high-reward ability.
Level 9: More Money
Earn 1.5 times the money after winning a battle; 3 times if combined with the Golden Egg. This is the same effect as the Specialty and does not stack with other Merchants.
Level 10: Millionaire
Use this ability along with the Send command to gift money equal to your Level times 25 to a friend who summons this action using Summon Friend. The maximum gift is 2475 pg. You only spend money to use the move, not each time someone summons your character.
Level 11: Big Pharma
Heal one enemy’s HP and earn money equal to the HP recovered. This ability is enhanced by high Mind and Healing Lore.
Level 12: Full Leverage
For five turns, damage, recovery, and HP, MP, or BP costs for actions are doubled for all allies and enemies.
Level 13: Low Leverage
For five turns, damage, recovery, and HP, MP, or BP costs for actions are halved for all allies and enemies. This can make battles longer but is useful against powerful foes.
Level 14: Payoff
Spend money to bribe the enemy and end the battle, still earning usual post-battle rewards. The bribe amount can be set from 10,000 to 9,990,000 pg. This can even be used on bosses by spending close to the maximum amount.
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