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Vampire (Vampirism)
Bravely Default

Vampire (Vampirism)

Explore the Vampire job in Bravely Default, detailing its powerful Genome Drain, Absorb Physical Damage, Blood Thirst, and other potent abilities. Learn how to maximize its potential.

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Explore the Vampire job in Bravely Default, detailing its powerful Genome Drain, Absorb Physical Damage, Blood Thirst, and other potent abilities. Learn how to maximize its potential.

The Vampire is a job in Bravely Default that specializes in learning and utilizing monster abilities through its unique Genome Drain ability. This job offers a wide array of offensive and defensive skills, making it a versatile choice for any party.

Aptitudes

EquipmentRank
Rods, Staves and DaggersS
SwordsA
Axes and SpearsB
KnucklesC
Bows and KatanaE~D
ShieldsA
Helms and ArmorE

Specialty: Genome Drain

The Vampire can learn certain monster abilities when hit by them, which can then be used via the “Genome Ability” command. There are 29 Genome Abilities in total (25 recorded in D’s Journal and 4 unrecorded). Once learned by one character, all characters can use these abilities.

Job Abilities

Level 1: Genome Ability

Use one of the Vampire’s learned Genome Abilities. Each ability has its own effect and cost. The Vampire job has access to a large number of abilities, offering significant strategic choice.

Level 2: Absorb Physical Damage

Restores HP equal to 30% of the damage taken from physical attacks, provided the user is not reduced to zero HP. This ability helps mitigate damage from physical assaults.

Level 3: Blood Thirst

Attack one enemy and restore HP equal to the damage dealt. This ability damages the enemy while healing the user at no cost. Avoid using on Undead enemies, as it will drain HP instead.

Level 4: Bloodlust

The user’s Physical Attack, Magic Attack, Physical Defense, and Magic Defense each increase by 25% for five turns upon defeating an enemy. This serves as a self-buffing mechanism during combat.

Level 5: Charm

Has a 75% chance to inflict Charm on a single target. Charmed enemies will attack their allies and use abilities that may benefit your party.

Level 6: Magic Thirst

Absorb MP from one enemy equal to 10% of the damage dealt by a normal attack. This is useful for restoring MP during battles. Similar to Blood Thirst, avoid using on Undead enemies, as it will drain MP instead.

Level 7: Monster Ability Up

Increases the damage of Genome Abilities by 1.25 times. This is essential for players who frequently use Genome Abilities.

Level 8: Battle Thirst

Absorb 1 BP from one enemy; this ability does not work on bosses. While it costs a turn to use, the enemy will lose BP.

Level 9: Subvert

Has a 50% chance to inflict Charm on all enemies. While less reliable than Charm, it is effective against groups of enemies. Note that enemies may snap out of Charm when hit, reducing its duration if multiple enemies are charmed.

Level 10: Self-Restore

Restores all HP at the end of each battle. This is convenient for general exploration and travel.

Level 11: Absorb Stats

Lowers one of the enemy’s stats (Physical Attack, Physical Defense, Magic Attack, or Magic Defense) by 25% and increases the Vampire’s corresponding stat by 25%. This is useful for weakening strong bosses.

Level 12: Drain Attack Up

Increases the damage of all drain attacks to 1.5 times. Battle Thirst is also enhanced to steal 2 BP.

Level 13: Genome Drain

Allows the user to learn certain monster abilities when hit by them. All characters can use a learned Genome Ability.

Level 14: Rise from Dead

At the end of each turn, the user has a 50% chance of reviving from K.O. with 25% HP. This passive ability makes the Vampire difficult to keep down.

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