Explore the Vampire job in Bravely Default, detailing its powerful Genome Drain, Absorb Physical Damage, Blood Thirst, and other potent abilities. Learn how to maximize its potential.
The Vampire is a job in Bravely Default that specializes in learning and utilizing monster abilities through its unique Genome Drain ability. This job offers a wide array of offensive and defensive skills, making it a versatile choice for any party.
Aptitudes
| Equipment | Rank |
|---|---|
| Rods, Staves and Daggers | S |
| Swords | A |
| Axes and Spears | B |
| Knuckles | C |
| Bows and Katana | E~D |
| Shields | A |
| Helms and Armor | E |
Specialty: Genome Drain
The Vampire can learn certain monster abilities when hit by them, which can then be used via the “Genome Ability” command. There are 29 Genome Abilities in total (25 recorded in D’s Journal and 4 unrecorded). Once learned by one character, all characters can use these abilities.
Job Abilities
Level 1: Genome Ability
Use one of the Vampire’s learned Genome Abilities. Each ability has its own effect and cost. The Vampire job has access to a large number of abilities, offering significant strategic choice.
Level 2: Absorb Physical Damage
Restores HP equal to 30% of the damage taken from physical attacks, provided the user is not reduced to zero HP. This ability helps mitigate damage from physical assaults.
Level 3: Blood Thirst
Attack one enemy and restore HP equal to the damage dealt. This ability damages the enemy while healing the user at no cost. Avoid using on Undead enemies, as it will drain HP instead.
Level 4: Bloodlust
The user’s Physical Attack, Magic Attack, Physical Defense, and Magic Defense each increase by 25% for five turns upon defeating an enemy. This serves as a self-buffing mechanism during combat.
Level 5: Charm
Has a 75% chance to inflict Charm on a single target. Charmed enemies will attack their allies and use abilities that may benefit your party.
Level 6: Magic Thirst
Absorb MP from one enemy equal to 10% of the damage dealt by a normal attack. This is useful for restoring MP during battles. Similar to Blood Thirst, avoid using on Undead enemies, as it will drain MP instead.
Level 7: Monster Ability Up
Increases the damage of Genome Abilities by 1.25 times. This is essential for players who frequently use Genome Abilities.
Level 8: Battle Thirst
Absorb 1 BP from one enemy; this ability does not work on bosses. While it costs a turn to use, the enemy will lose BP.
Level 9: Subvert
Has a 50% chance to inflict Charm on all enemies. While less reliable than Charm, it is effective against groups of enemies. Note that enemies may snap out of Charm when hit, reducing its duration if multiple enemies are charmed.
Level 10: Self-Restore
Restores all HP at the end of each battle. This is convenient for general exploration and travel.
Level 11: Absorb Stats
Lowers one of the enemy’s stats (Physical Attack, Physical Defense, Magic Attack, or Magic Defense) by 25% and increases the Vampire’s corresponding stat by 25%. This is useful for weakening strong bosses.
Level 12: Drain Attack Up
Increases the damage of all drain attacks to 1.5 times. Battle Thirst is also enhanced to steal 2 BP.
Level 13: Genome Drain
Allows the user to learn certain monster abilities when hit by them. All characters can use a learned Genome Ability.
Level 14: Rise from Dead
At the end of each turn, the user has a 50% chance of reviving from K.O. with 25% HP. This passive ability makes the Vampire difficult to keep down.
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