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All Classes Explained: Basics
Dragon's Dogma 2

All Classes Explained: Basics

Learn about the Fighter, Archer, Mage, Thief, Sorcerer, Warrior, Trickster, and Mystic Spearhand classes in dragons dogma 2. Understand their roles and abilities.

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Learn about the Fighter, Archer, Mage, Thief, Sorcerer, Warrior, Trickster, and Mystic Spearhand classes in dragons dogma 2. Understand their roles and abilities.

Fighter

Excelling in melee combat, the Fighter wields a sword and shield to both slash at foes and protect themselves from oncoming melee and ranged attacks. They are able to cut through groups of enemies quickly. As well as regular attacks, deflecting attacks allows the Fighter to charge up more powerful counterattacks. They are one of the base classes in the game and are available for both you and your Pawns to use. Overall, they are a great all-around class to choose for new players and returning veterans.

Archer

Much like the Fighter, the Archer class is the default ranged class available right from the start of your journey. Using a bow, both you and your Pawns can target enemies from afar with a variety of arrows. Additionally, you can target enemy weaknesses more precisely and support your Pawns from a distance.

Mage

Available from the beginning of the game, the Mage is one of the base classes in Dragon’s Dogma 2. Usable by your Pawns, as well as yourself, you can cast enchantments that boost your party’s weapons, heal your team, and perform powerful incantations. As well as performing great single-target damage, the class can provide great area-of-effect damage with its spells when your party is surrounded.

Thief

The final base class in Dragon’s Dogma 2 is the Thief. This class attacks with deadly speed and even deadlier swings from its weapons. Daggers allow you to land consecutive swipes while remaining mobile and darting in and out from under the feet of enemies. They are able to exploit openings, cling onto enemies more easily, and steal items from both enemies and NPCs.

Sorcerer

Completely focused on magick attacks, the Sorcerer is able to use large landscape-shifting spells that can decimate large enemies, and bosses, and completely destroy groups of enemies. With a variety of elemental attacks granted by its staff, the Sorcerer can be incredibly effective if they have enough time to prep a spell. This vocation can be used by your Pawns.

Warrior

Capable of landing damaging hits against a single target, the two-handed weapons the Warrior wields such as the greatsword can be charged to hit with even more power. Additionally, the beefy nature of the class means they can power through enemy counterattacks, stun enemies easily, and open them up for follow-up hits from your Pawns. Both you and your Pawns can use this class.

Trickster

By using its unique Censer weapon, the Trickster can use illusions to deceive enemies into fighting their own allies, allowing you to play a puppetmaster from afar. They can also boost the damage of your Pawns. This class is exclusive to the Arisen and unavailable on Pawns.

Warfarer

Brand new to this game, the Warfarer is able to use every weapon and learn different skills from all the other vocations in the game. This allows them to respond to any situation and use different tools for each situation that arises. This class is exclusive to the Arisen and can’t be used by Pawns.

Mystic Spearhand

The Mystic Spearhand is a more complex variant of the fighter, focused on using ma

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