Need help with the 'Till Death Do Us Part' quest in Dragon's Dogma 2? This walkthrough guides you through finding Margit, rescuing Gregor, and defeating the Dullahan.
Alright, let's tackle the 'Till Death Do Us Part' quest in Dragon's Dogma 2. This one's a bit of a soap opera, but it's a good way to get some solid gear and XP. First things first, you might need to hear a rumor about Ser Ludolph wanting Margit to pursue him, even though she's married to Gregor. If you're a ways into the main story, you can probably just head straight to Margit to start it. You'll find her chilling in the Noble Quarter of Vernworth. Just talk to her to kick things off.
- 1Find Margit in Vernworth: Head to the Noble Quarter in Vernworth. Margit can usually be found there. Speak with her to begin the quest. She'll mention Gregor and how he's been sent by Ser Ludolph to deal with a Dullahan in the Misty Marshes.
- 2Decide Whether to Warn Margit: When you talk to Margit, you'll get a dialogue choice: tell her about Ser Ludolph's plot or say you don't know. If you don't tell her, Gregor will likely perish. To proceed with the quest and save Gregor, you absolutely need to tell Margit about Ser Ludolph's scheme. This starts a timed portion of the quest, so be ready to move!
- 3Travel to the Misty Marshes: Make your way northwest of Vernworth to the Misty Marshes. Illdoers’ Resting Place, where Gregor is, is located near the center of the marshes. Get there as fast as you can!
- 4Confront the Dullahan: Upon arrival, you'll find Gregor already in a tough fight with the Dullahan. This thing is no joke and will likely be your toughest fight yet. Don't expect to defeat it outright in this first encounter. Your goal here is to deal about half of its health before it flees. Use plenty of healing potions and try to keep your distance.
- 5Survive the Dullahan's Attacks: The Dullahan teleports and has a nasty sickle attack that it swings in an arc. It can also let out a scream that will knock you down, leaving you vulnerable. If you're a melee fighter, try hit-and-run tactics to recover health between its assaults. Use any damage or defense-boosting potions you have now!
- 6Speak with Gregor and Return to Margit: Once you've whittled the Dullahan's health down to about half, it will retreat. Gregor will thank you for your help. Now, head back to Vernworth to report to Margit. Gregor should be waiting for her, but if not, resting for a day might bring him back.
- 7Quest Completion: Both Gregor and Margit will thank you. As a nice bonus, Ser Ludolph has conveniently fallen ill, so Gregor is safe from any more suicide missions for the time being.
- 2800 XP
- 5000 Gold
- Lustrous Targe (Shield)
- Steeled Virtue (One-Handed Sword)
- This quest is timed after you tell Margit about Ser Ludolph's plot. Prioritize getting to the Misty Marshes.
- The Dullahan is a tough fight. Don't be afraid to use your best healing items and buffing consumables.
- Focus on dealing damage to the Dullahan to make it flee, rather than trying to kill it outright in the first encounter.
- The Lustrous Targe and Steeled Virtue are great rewards, especially for Fighters around level 20.
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