Wondering why NPCs and guards are attacking you in Dragon's Dogma 2? Learn how to avoid combat by sheathing your weapon and understand how your actions impact NPC reactions.
Alright, so you're probably wondering why everyone in town suddenly wants to beat you up. It's a common question when you first start out in Dragon's Dogma 2! The main reason NPCs and guards will turn hostile is pretty straightforward: you've got your weapon drawn while you're walking around their town, village, or camp. They see that as a direct threat, and they're going to react accordingly.
The good news is, the fix is super simple. Just sheath your weapon! Seriously, put it away. Once your sword or bow is tucked away, the townsfolk will calm down. As long as you haven't gone on a rampage and killed a bunch of their buddies, they should stop attacking and let you go about your business. This lets you relax, maybe grab a drink at the tavern, or even get some much-needed rest with your Pawns without a fight breaking out.
Now, it's not *always* about your weapon being drawn. Sometimes, your past actions in quests can come back to bite you. If you failed to complete a request for a specific NPC, or if you made a choice that angered them earlier, they might hold a grudge and attack you later. Dragon's Dogma 2 is pretty serious about consequences; it's an interconnected world with only one save file. If you accidentally kill an NPC, they're gone for good unless you can revive them. You can't just reload an earlier save like in most games. While you *can* revive them at the morgue or by using a Wakestone right by their body, if you don't manage that, they're permanently out of the picture. So, it really pays to be mindful and always enter settlements with your weapon sheathed, unless you're actively looking for a brawl you might regret.
A Note on Reviving NPCs: It's worth mentioning that while you can't save scum, NPCs aren't necessarily gone forever if you accidentally kill them. They can be revived using a Wakestone or an Eternal Wakestone. If you don't revive them quickly, they might be moved to a morgue or charnel house, but they aren't permanently gone unless you have no means to bring them back. So, keep those Wakestones handy!
An Odd Encounter: One player reported being attacked inside an inn by guards, even with their weapon sheathed. This seemed to be a minor bug. The fix involved having their Pawns wait outside the city, leaving the city themselves, and then returning. This resolved the issue, though some NPCs had to be revived with Wakestones.
Archer's Woes: If you're playing as an archer, you might find yourself accidentally hitting NPCs while trying to help them in a fight. It's easy to do, and it can ruin your experience. Unfortunately, there's no easy 'undo' button. Your best bet is to practice your aim and be extra careful about your positioning to avoid friendly fire.
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