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Default Weapons (Half-Life 2)
Garry's Mod

Default Weapons (Half-Life 2)

Learn the default weapons in Garry's Mod, including the Crowbar and 357 Magnum. Master these tools for combat and construction in the sandbox.

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Learn the default weapons in Garry's Mod, including the Crowbar and 357 Magnum. Master these tools for combat and construction in the sandbox.

Standard Issue for Every GMod Player:

These weapons are available in the 'Weapons' tab of the Spawn Menu (Q) by default:

  • Crowbar: Melee weapon, good for breaking crates.
  • Pistol (USP Match): Standard handgun, accurate at medium range.
  • 357 Magnum: Powerful revolver, slow fire rate, high damage.
  • SMG (MP7): Fast-firing submachine gun, effective at close to medium range.
  • Shotgun: Devastating at close range, wide spread.
  • AR2 (Pulse Rifle): Combine assault rifle, features a secondary energy ball attack.
  • Crossbow: Silent, high-damage weapon, bolts can pin enemies to walls.
  • RPG (Rocket Propelled Grenade): Explosive launcher, can be guided.
  • Grenade: Standard fragmentation grenade.
  • Bugbait: Attracts and controls Antlions.
  • Gravity Gun: Manipulates objects with physics. Essential for puzzles and combat in HL2, less so in GMod Sandbox but still fun.

Strategy: Familiarize yourself with each weapon's strengths and weaknesses. The Gravity Gun, while not a traditional weapon, is incredibly versatile for environmental combat.

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