Learn about the anomaly in Shin Megami Tensei III: Nocturne HD Remaster where a normal attack is fire-based. This guide covers the deceptive hallways and the boss encounter.
Alright, so you've just made it past Surtr, and a statue pops up to congratulate you. Don't sweat it, you'll see him again later. Keep pushing forward into the second floor of this area.
Things get a little trippy here. You'll notice some doors and hallways that look like they lead somewhere, but they're actually just drawings on the wall, straight out of a cartoon. If you fall for one of these fake passages, some unseen force will laugh and teleport you somewhere else. Luckily, it's pretty easy to tell the real paths from the fake ones.
You can either be observant and look for visual cues – fake corridors will start to warp as you get close, and fake doors are a bit see-through and brownish instead of the usual red. Or, you can take the super-easy route and just check your map. Fake corridors will show up as solid walls on the map, and fake doors won't appear as doors at all. Trust me, using the map is the way to go.
Keep going on the second floor. You'll find a door that leads to a Terminal room – make sure to unlock that. Right across from it, there's a passage that looks hidden, leading you further into the building.
Eventually, you'll reach a hallway with some swinging lamps. At the end of this path, the 'trapping' presence you've been dealing with shows up. It'll applaud your progress, saying it's been a while since it had this much fun hunting someone. Then, the 'disappearing' statue from earlier reappears, blocking your path. It declares it won't let you pass and will hinder the calling of the Shijima guardian. Get ready, because he's about to attack!
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