Navigate the complexities of 'Too Much Trouble' in Shin Megami Tensei III: Nocturne HD Remaster. Get guidance on Chiaki's power, Gozu-tenno's fate, and the Ja-aku Frost boss fight.
Alright, so you've dealt with Mother Harlot and snagged the Menorah of Beauty. Now it's time to head back to Asakusa. Hijiri's got some news for you – he's heard the commotion in the park has died down, but his search for Isamu has hit a dead end. Apparently, Isamu got sucked into the Amara Network, and Hijiri can't track him there. He also mentions a rumor about Gozu-tenno supposedly reviving in Ikebukuro, though he seems skeptical. His parting words are a bit cryptic: if Amara can be controlled, then 'everything' can end. Intriguing, right? Your next destination is clear: Ikebukuro, to see if those rumors hold any water.
When you get back to Gozu-tenno's usual spot, you'll find him still in pieces – definitely not revived. Chiaki's there too, perched on the rubble. A voice questions her presence and her anger. Chiaki recognizes the power emanating from the building as Gozu-tenno's and asks if it's him. Gozu-tenno explains that after Nihilo destroyed him, his spirit wandered, but his anger remained. Chiaki confesses her quest for power, her frustration at not obtaining it, and her inability to change her 'Kotowari' (reason/principle). Gozu-tenno, regretting his past inability to prevent the world's descent into silence while in his statue form, decides to entrust his spirit to her. He believes her 'Kotowari' is similar to his ideal and offers her his final power, hoping she can use it to create a country of power.
After accepting Gozu-tenno's power, Chiaki undergoes a transformation, her hand becoming like a large tree branch. She exclaims about the beauty of power and how those with it are beautiful. She feels she can now forge her own path and senses demons drawn to the strength of Yosuga flocking to Ikebukuro. She's confident she can control them and establish her ideal country. You're then unceremoniously kicked out, and the door seals shut. You'll notice the area is now swarming with Tenshi (Angels).
On the second floor, you'll encounter a Dominion who poses a question: "Don't you think that only the chosen few should survive?" Your answer here will affect your alignment. Saying "yes" grants you 2 Yosuga points and 1000 Makka. Saying "no" gives you 2 Shijima points. If you choose "I don't want to answer," you'll gain 1 Musubi point.
Meanwhile, on the first floor, an Archangel will ask if you "know." If you say no, he'll reveal that two men, drawn into the Magatsuhi of the Amara Network, are battling each other using terminals. Near the East exit, you'll catch wind of a rumor about a demon who's taken over Kabukicho and declared himself its king.
Time to investigate! Head back to Kabukicho prison. The entire building is now encased in ice, courtesy of the self-proclaimed King. Make your way to the top floor, and you'll come face-to-face with Hee-Ho-Kun! He's transformed into a massive "Ja-aku Frost" (a rather groan-worthy pun on "Jack Frost" and "Ja-aku," meaning evil) and proudly proclaims he's "become really bad" and is now the King of Kabukicho. "I will rule the world!" he declares, asking if you're surprised. Your response – whether you say yes or no – will trigger his attack. Get ready for a fight!
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