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SUPPORT SPELLS:
Shin Megami Tensei III: Nocturne HD Remaster

SUPPORT SPELLS:

Learn about support spells in Shin Megami Tensei III: Nocturne HD Remaster, including buffs like Taru-kaja and debuffs like Taru-nda.

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Learn about support spells in Shin Megami Tensei III: Nocturne HD Remaster, including buffs like Taru-kaja and debuffs like Taru-nda.

Buff Spells:

  • Taru-kaja: Costs 12 MP and raises attack power by 25% for all party members.
  • Raku-kaja: Costs 12 MP and raises defense power by 25% for all party members.
  • Suku-kaja: Costs 12 MP and raises accuracy and evasion by 25% for all party members.
  • Maka-kaja: Costs 12 MP and raises magic power by 25% for all party members.

Debuff Spells:

  • Taru-nda: Costs 20 MP and lowers attack and magic power by 12.5% for all enemies.
  • Raku-nda: Costs 20 MP and lowers defense power by 12.5% for all enemies.
  • Suku-nda: Costs 20 MP and lowers accuracy and evasion by 12.5% for all enemies.

Removal & Defensive Spells:

  • De-kaja: Costs 10 MP and removes all enemy -kaja (buff) effects.
  • De-kunda: Costs 20 MP and removes all party -nda (debuff) effects.
  • Tetrakarn: Costs 45 MP and reflects all physical attacks for 1 turn.
  • Makalakarn: Costs 45 MP and reflects all magical attacks for 1 turn.
  • Tetraja: Costs 15 MP and provides a one-time block against Hama (light) or Curse (dark) attacks.
Tips
  • Utilize -kaja spells at the start of battles to gain an advantage.
  • Use -nda spells to significantly weaken powerful enemies.
  • Tetrakarn and Makalakarn are invaluable for surviving boss encounters that rely heavily on physical or magical attacks, respectively.
  • Tetraja is a crucial spell for specific boss fights where instant-death spells are prevalent.

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