Learn about support spells in Shin Megami Tensei III: Nocturne HD Remaster, including buffs like Taru-kaja and debuffs like Taru-nda.
Buff Spells:
- Taru-kaja: Costs 12 MP and raises attack power by 25% for all party members.
- Raku-kaja: Costs 12 MP and raises defense power by 25% for all party members.
- Suku-kaja: Costs 12 MP and raises accuracy and evasion by 25% for all party members.
- Maka-kaja: Costs 12 MP and raises magic power by 25% for all party members.
Debuff Spells:
- Taru-nda: Costs 20 MP and lowers attack and magic power by 12.5% for all enemies.
- Raku-nda: Costs 20 MP and lowers defense power by 12.5% for all enemies.
- Suku-nda: Costs 20 MP and lowers accuracy and evasion by 12.5% for all enemies.
Removal & Defensive Spells:
- De-kaja: Costs 10 MP and removes all enemy -kaja (buff) effects.
- De-kunda: Costs 20 MP and removes all party -nda (debuff) effects.
- Tetrakarn: Costs 45 MP and reflects all physical attacks for 1 turn.
- Makalakarn: Costs 45 MP and reflects all magical attacks for 1 turn.
- Tetraja: Costs 15 MP and provides a one-time block against Hama (light) or Curse (dark) attacks.
Tips
- Utilize -kaja spells at the start of battles to gain an advantage.
- Use -nda spells to significantly weaken powerful enemies.
- Tetrakarn and Makalakarn are invaluable for surviving boss encounters that rely heavily on physical or magical attacks, respectively.
- Tetraja is a crucial spell for specific boss fights where instant-death spells are prevalent.
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