Learn about the Genma demons in Shin Megami Tensei III: Nocturne HD Remaster. Get stats, skills, and weaknesses for Cu Chulainn, Hanuman, and Kurama.
Alright, let's talk about the Genma demons in Shin Megami Tensei III: Nocturne HD Remaster. These guys are pretty interesting, offering a mix of offensive and support skills. We'll cover three key Genma: Cu Chulainn, Hanuman, and Kurama. Knowing their strengths and weaknesses will definitely help you out in your journey through the Vortex World.
Cu Chulainn is a Level 52 demon with a hefty 414 HP and 201 MP. He's got a solid skillset including Zandyne for lightning damage, Thunderclap, Charisma for buffs, Blight for debuffs, and Attack All. His affinities are pretty standard, with 100% across the board for most elements except Force (Repel) and Expel (Null). His unique characteristics are Eye, Blunt, Weapon, and Talk, making him a versatile demon to have or face.
Hanuman comes in at Level 46 with 326 HP and 174 MP. His skills lean towards support and survival, with Rakukaja to boost your party's defense, Endure to survive a fatal blow, Kidnap, and Life Surge. Like Cu Chulainn, he boasts strong affinities, repelling Fire, Ice, Elec, and Force, while nullifying Expel. His characteristics include Mouth, Eye, Blunt, Weapon, and Talk.
Kurama is the lowest level of the three at 38, with 306 HP and 165 MP. He brings offensive power with Violet Flash and Wind Cutter, along with Force Boost and Fog Breath for utility. Kurama's affinities are notable for Draining Force attacks, which is a huge advantage, and nullifying Expel. His characteristics are Mouth, Wing, Eye, and Talk.
- Since many Genma have strong elemental resistances or immunities, relying on physical attacks or exploiting their specific weaknesses (if any) is often your best bet.
- Pay attention to their skills. Demons like Hanuman can buff your party, while others might debuff you or hit hard with elemental attacks. Adjust your strategy accordingly.
- If you're looking to recruit them, remember that demons with the 'Talk' characteristic can sometimes be reasoned with, but be prepared for a fight if negotiations fail.
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