Understand SMT III: Nocturne HD Remaster's intricate skill system. Learn about Inheritance types, affinities, and how skills work to dominate the Vortex World.
Hey there! So, you're diving into Shin Megami Tensei III: Nocturne HD Remaster and wondering about all those skills? It can seem like a lot at first, but don't worry, I've got your back. This section breaks down how skills work, focusing on how you can transfer them between demons. Think of it like teaching your demons new tricks!
Basically, most skills aren't just stuck to one demon. They have an 'Inheritance type,' which is like a category that determines which other demons can learn that skill. It's super important for building the perfect demon party. For example, if a demon has claws, it can inherit claw-based skills.
Here are the main Inheritance types you'll see:
- Magic: These are your general-purpose spells. Think of them as the bread and butter of your magical offense.
- Mouth: Skills that use the mouth, like breath weapons or battle cries. These can be pretty powerful!
- Eye: Skills that require eyes, such as eye-beams. They're often direct and impactful.
- Needles: These skills involve firing needles at your opponent. Precision attacks!
- Claw: Attacks that use claws. Pretty straightforward – sharp and deadly.
- Bite: Skills that require sharp teeth. Expect some nasty damage here.
- Wing: There's apparently only one skill that needs wings, so keep an eye out for that rare one.
- Physical: These are your standard physical attacks that don't need a specific weapon. Your demon's natural abilities.
- Weapon: Attacks that require some sort of weapon. If your demon can wield it, they can use these.
- Conversation: These skills rely on intelligence, usually for talking your way through situations or manipulating enemies.
Now, about how skills actually deal damage and what they do:
Almost all offensive skills, except for those self-destruct moves (which you should use with extreme caution!), have a specific type or affinity, like Fire, Ice, or Physical. This is crucial because enemies will have resistances or weaknesses to these types.
Here's a rundown of the Types/Affinities:
- FIRE: Deals burning damage. Simple enough, but effective.
- ICE: Deals freezing damage and can inflict the FREEZE status. Great for controlling the battlefield.
- ELECTRIC: Deals electrical shock damage and can inflict the SHOCK status. Zappy!
- SHOCK: This is for kinetic force damage, like from winds or vibrations. Think of powerful gusts.
- HAMA: Based on a Shinto concept of guiding spirits, this deals general holy damage. Very effective against certain types of enemies.
- CURSE: These are damaging curses, often leading to instant death, but can also inflict STONE or FLY status. High risk, high reward.
- ALL-PURPOSE: This is Almighty damage – the big one! It can't be resisted, reflected, or stopped. Your ultimate trump card.
- NERVE: Attacks the nervous system to impede movement, causing BIND or PARALYZE. Excellent for debuffing foes.
- MIND: These are mental or psychological attacks that can cause SLEEP, CHARM, or PANIC. Mess with their heads!
- MAGIC: Covers hexes and enchantments, like CLOSE or POISON. Good for wearing down your enemies over time.
One more thing: skills that use HP will drain a percentage of your demon's max HP. This means stronger demons will spend more HP on these skills. Skills that use MP have a fixed MP cost, no matter how much HP your demon has. Keep an eye on both your HP and MP pools when choosing your skills!
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