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Charms Class
Hogwarts Legacy

Charms Class

Learn how to master Charms Class in Hogwarts Legacy! This guide covers Professor Ronen, the Accio spell, and the Summoner's Court mini-game.

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Learn how to master Charms Class in Hogwarts Legacy! This guide covers Professor Ronen, the Accio spell, and the Summoner's Court mini-game.

Alright, so you're diving into Hogwarts Legacy and want to get a handle on Charms Class? Smart move! This is where you'll learn some foundational magic, and honestly, it's pretty fun. We'll walk through everything you need to know, including how to nail that first summoning spell, Accio.

Professor Abraham Ronen is your Charms Master. He's a bit eccentric but a total gent, and he's usually the one leading the class. You'll find the Charms classroom in the Astronomy Wing, up near the top of those winding staircases. When you first walk in, you'll meet Natsai Onai, who might become a companion later on, so keep that in mind!

Professor Ronen makes quite the entrance, tossing books around and quizzing you on spells like Colour Change and Growth. Don't worry if you're a bit lost; he's just getting started. He'll have you pair up to practice your magic, and that's where you'll learn your first spell: Accio. If you haven't taken the Defense Against the Dark Arts class yet, this spell-learning mini-game is a blast.

To cast Accio, it's all about your wand control. You'll use the L-stick for the wand movement, and the face buttons will come into play for specific actions. Basically, you'll move the L-stick up, then down, and hit the X or A button when the prompt pops up. It's pretty straightforward once you get the hang of it.

How to Play Summoner's Court

After you've got the hang of Accio, Professor Ronen takes the class outside for Summoner's Court. This is a mini-game where you use Accio to pull medicine balls towards the edge of the court. The goal is to get them as close as possible without them falling off. The closer you get, the more points you score, with a maximum of 50 points per ball. To pull a ball, you'll use RT / R2 along with the assigned button. The real trick here is to release the trigger right at the last second to maximize your score. It's one of those games that's easy to pick up but takes a bit of practice to truly master.

During the practice round, you'll eventually face off against Natsai Onai. She'll even add moving objects to the court to make things trickier. If a ball gets stuck behind one of these moving obstacles, don't panic! Just keep the spell active, and it'll start moving again once the obstruction clears. Don't stress too much about winning or losing this round; the main thing is just to complete it. After the class wraps up, Professor Ronen will let you know he'll be in touch about assignments. So, keep an eye out for those!

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