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Flight Class: Best Choice
Hogwarts Legacy

Flight Class: Best Choice

Learn the best choices for the Hogwarts Legacy Flight Class mission, including dialogue options with Everett Clopton and their impact on later gameplay and role-playing.

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Learn the best choices for the Hogwarts Legacy Flight Class mission, including dialogue options with Everett Clopton and their impact on later gameplay and role-playing.

Alright, so you've just finished the basic broom tutorial in Hogwarts Legacy, and it's time to get a little more adventurous. This part of the game is all about getting you comfortable with flying, and it introduces you to Everett Clopton, a Ravenclaw student who's got a proposition for some extracurricular joyriding. Honestly, the controls on PC can feel a bit fiddly, especially with the descent key right next to the accelerate key. If you're on PC, I'd seriously consider rebinding that descent key now to avoid any awkward moments later when you're trying to speed up and dive at the same time.

After you nail the basic flight controls and weave through those hoops, you'll meet Everett. He's a bit of a cheeky Ravenclaw and offers you a chance to go on a bit of a joyride. You'll have two dialogue choices when he asks:

  • I like the sound of that?
  • Won’t we get in trouble?

Here's the deal: picking either of these doesn't lock you into anything major, but it does change the immediate conversation. No matter what you say, you'll still have to follow him for the next part of the tutorial. This is where you'll really get a feel for the broom's acceleration and speed boosts. So, go ahead and pick the dialogue that best fits your character – whether you're playing as a rule-bender or a goody-two-shoes.

Now, this choice might seem small, but it actually has a ripple effect later on. When you start doing the broom time-trial missions for Imelda Reyes (you know, the competitive Slytherin who runs those races in Hogsmeade), she'll bring up your little detour with Everett. Depending on what you chose earlier, you can either admit to your joyriding escapade or deny it. It's a cool way to add some consistent role-playing to your character's story throughout the broom-related quests and other gameplay content. So, pick the dialogue that feels right for you – it's all about shaping your character's narrative!

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