Welcome to Ivalice, a world teetering on the brink of war! Final Fantasy XII: The Zodiac Age puts you in the boots of Vaan, a sky pirate, as you navigate political intrigue and ancient mysteries. You’ll explore sprawling cities like Rabanastre, delve into forgotten ruins, and command a party of diverse characters, each with their own motivations and unique combat styles. The game features a deep job system, allowing you to customize your party’s growth, and a dynamic gambit system that lets you automate your allies’ actions in battle, turning chaotic fights into strategic dances.
This guide is your essential companion for conquering every challenge Ivalice throws at you. We’ll cover everything from tracking down elusive Espers and mastering the intricacies of the License Board to ensuring you get the best possible outcomes for your journey. Whether you're aiming for every treasure, seeking to defeat optional superbosses like the Great Crystal's guardians, or simply want to experience the full story with all its nuances, we've got you covered.
Anubys
Learn how to find and defeat Anubys, a Rare Game in Final Fantasy XII: The Zodiac Age. Get tips on its stats, weaknesses, and strategy for this Hunt Club member.
Alright, so you've made it to the Hunt Club section and are looking to take down Anubys. This guy's a Trophy Rare Game, meaning he's a bit tougher than your average mob. You'll find him chilling in the Sochen Cave Palace, specifically in the Mirror of the Soul area. To even get a shot at him, you'll need to have figured out that tricky waterfall puzzle in Sochen Cave Palace first. Once that's done, make your way to the Falls of Time zone using one of the western exits in Mirror of the Soul. Cross the bridge to the central island, then take the southern exit back into Mirror of the Soul. Now, look for the Pilgrim's Door – it's a bit weird on the mini-map, just a sliver, but head through it. The room beyond is octagonal, and as you approach the center, Anubys will drop from the ceiling, ready for a fight.
Stats / Weaknesses
- Level: 38 - 39
- HP: 19,194 - 19,314
- Weakness: Holy
- Absorbs: Dark
- Resistances: Dark (Absorb)
- Status Immunities: Petrify, Stop, Doom, Confuse, Reverse, Sleep, Poison, Disable, Immobilize, Sap, Slow, Lure, Berserk
- Steal: Vampyr Fang
Strategy
When you actually get into the fight with Anubys, he's not too much of a challenge, especially considering he's a Rare Game. He's only in his mid-30s level-wise and has just under 20,000 HP. His regular attacks can inflict Confuse, which is annoying, but his other special moves are Eerie Soundwave, Gnaw, and Leech. He's completely immune to Sleep, so don't bother trying that. However, he can be afflicted with Oil, so if you've got some Fire-based attacks or items, now's a good time to use them! Remember, he's weak to Holy damage, so load up your party with Holy-aligned weapons or spells. He also absorbs Dark, so definitely avoid using any Dark attacks on him.
Once you manage to defeat this guy, you'll be rewarded with an Ensanguined Trophy. Nice!
Archades
Navigate the bustling city of Archades in Final Fantasy XII: The Zodiac Age. Discover new Bazaar bundles, interact with unique NPCs, and uncover secrets in the Alley of Low Whispers and Alley of Muted Sighs.
Now that you’re in Archades, you can sell off a bit more loot to unlock more Bazaar bundles. You should have obtained a sizable stock of the following loot: two spheres of Antarctic Wind, nine units of Blood Wool, six Demon Feathers, two Dorsal Fins, four Ichthon Scales, five lumps of Maggoty Flesh, four Pointed Horns, three doses of Putrid Liquid, four Spiral Incisors, seven Storm Crystals and two Tanned Tyrant Hides. Sell all those components and you’ll unlock the following bundles:
| Loot Sold | Bazaar Bundle | Cost |
| Maggoty Flesh x4 Bundle of Feathers x6 Fire Magicite x6 | Warped Blade (Diamond Sword) | 5,650 Gil |
| Maggoty Flesh x5 Pointed Horn x4 Wind Magicite x6 | Forked Spear (Trident) | 6,450 Gil |
| Pointed Horn x1 | Burning Fangs (Soleil Fang x5) | 980 Gil |
| Pointed Horn x2 Wind Magicite x6 Malboro Fruit x4 | War Axe (Francisca) | 4,680 Gil |
| Tanned Tyrant Hide x2 Fine Wool x4 Fire Magicite x5 | Ninja Garb (Black Gowl) (Black Garb) (Echo Herbs x12) | 4,800 Gil |
The Stranded Merchant in Old Archades doesn’t sell much of interest, but he can give you access to the Bazaar. If you picked up the Feather of the Flock, you can talk to an old Cockatrice.
Alley of Low Whispers
As you continue north and west through the area, talk to NPCs to learn about their plight and the natural of Archades. Money and information are the two things that are valued in upper Archades, the and everybody’s trying to fleece you out of the former, and the latter moves very, very fast. Archades seems to a a dysfunctional mix of the late Roman republic mixed with a bit of modern American capitalism.
From the Seeq merchant head west, then turn north up some stairs, west up another flight of stairs, then north again until you find a fork in the past. To the west will be more stairs, on which you can find a sitting man - a “Fresh Ardent” - who complains about a broker who scammed him out of money. On the other hand, if you continue east, then north from these stairs you’ll find another, older man - an “Ex-Broker” - sitting on some stairs leading to a house, who claims to be a broker who was himself swindled. There’s nothing you can do to help these two resolve their differences yet, so just note them, talk to them, then continue down the alley to the east to find a Cockatrice, who is curiously talkative (at least if you have the “Feather of the Flock” Key Item). Be sure to talk to it before moving on.
Backtrack west to the stairs the younger, swindled man sat on and ascend past him. At the top of these stairs turn south, then west to find a “Shady Seeq” who offers to sell you eight Moogles. Continue past the Seeq to the west, then turn north to find two parallel bridges leading to another part of Old Archades - the Alley of Muted Sighs. On a grassy platform between the stairs leading to these bridges you’ll find the aforementioned eight Moogles, who will dance and sing for you if you interact with them.
Alley of Muted Sighs
Cross the bridge to reach the Alley of Muted Sighs, then turn north to find a “Lucky Man” talking to a Seeq. He found a bag o’ coins in a barrel, something he blithely blurts out to a complete stranger before requesting you keep it to yourself. From this Lucky Man continue west a short distance to find a man named “Beasley” sitting beside a door, who bemoans the loss of the bag o’ coins he was hiding away. Again, there’s not much you can do about this conflict-in-waiting for now, so continue north, west, then south to find a man named Jules sitting on some crates near a shoddy-looking clothesline. Chat with him and he’ll offer to buy secrets from you, should you pick up any good ones. Despite that, you can’t currently tell him anything, so just make a note of him, too, and move on.
Continue west and south of Jules, heading up multiple flights of stairs until you find yourself staring at a shiny Save Crystal. Make use of it, if you wish, then continue upstairs to the west to reach Archades. Or rather, the guards keeping the riff-raff out of Archades. Since you can’t well tell them you’re the rightful queen of Dalmasca or a former Judge turned Sky Pirate, you’ve got no choice but to admit you lack credentials… or lie about it. Either way, you’ll be tossed out on your ear.
Archer
Master the Archer job in Final Fantasy XII: The Zodiac Age! See core and Esper licenses, recommended builds, and strategies to make your archer a vital part of your party.
Alright, let's talk about the Archer in Final Fantasy XII: The Zodiac Age! This job is all about dishing out consistent ranged damage, and with the right licenses, they can become a powerhouse. Think of them as your reliable damage dealer, always keeping pressure on the enemy from a safe distance.
We'll break down the core licenses you absolutely want to grab, and then look at how Espers can further enhance this job. Get ready to make your Archer a key member of your party!
Archer Core Licenses
Here's a look at the essential licenses for the Archer. You'll want to prioritize getting these as soon as you can to really unlock the job's potential.
| Category | Licenses |
| Swiftness | Swiftness 30 LP, Swiftness 50 LP, Swiftness 80 LP |
| HP | HP 1 - 8 (1,360 HP) |
| Battle Lore | x2 |
| Magick Lore | x1 |
| Weapons | Bows 1 - 7, Sagittarius, Dhanusha |
| Armor | Light Armor 1 - 13 |
| Technicks | Achilles, Addle, Charm, First Aid, Gil Toss, Libra, Poach, Revive, Shades of Black, Shear, Steal, Traveler |
| Magicks | White Magick 4 |
| Item Lore | Potion Lore 1 - 3, Phoenix Lore 30 LP, Phoenix Lore 50 LP, Phoenix Lore 90 LP, Remedy Lore 1 - 3 |
| Passives | Focus, Headsman, Inquisitor, Last Stand, Martyr, Spellbound |
Archer Esper Licenses
Espers can add some really nice bonuses to your Archer. Here's what each Esper offers, and you'll want to consider which ones best fit your party composition.
| Esper | Licenses |
| Adrammelech | |
| Belias | |
| Chaos | Magick Lore x5 |
| Cuchulainn | |
| Exodus | |
| Famfrit | HP 10 - 11 (835 HP) |
| Hashmal | |
| Mateus | |
| Shemhazai | Heavy Armor 10 - 12 |
| Ultima | 1000 Needles, Infuse |
| Zalera | |
| Zeromus | |
| Zodiark | 1000 Needles, Infuse |
Focus on grabbing those Swiftness boosts early, as they're crucial for any physical attacker. The Bow licenses are obviously key, and you'll want to work your way up to Sagittarius and Dhanusha for the best damage. Light Armor is your bread and butter for defense, so maxing that out is a high priority. Don't forget about the Technicks; Achilles and Shear can be great for debuffing enemies, making them easier to take down. White Magick 4 is a nice little bonus for some emergency healing or buffs.
For Esper licenses, Famfrit's HP boosts are always welcome, and Shemhazai can give you access to some Heavy Armor licenses if you're looking for a different defensive approach, though typically Light Armor is preferred for Archers. Ultima and Zodiark both offer 1000 Needles and Infuse, which can be useful utility skills. Chaos's Magick Lore can help if you plan on using any secondary magic abilities.
Remember, the Archer excels at consistent damage from afar. Keep them protected, buff them up, and they'll be a reliable damage dealer throughout your journey in Ivalice!
Artemis Bow
Follow this detailed walkthrough to navigate the Great Crystal and obtain the powerful Artemis Bow in Final Fantasy XII: The Zodiac Age. Includes step-by-step directions.
- 1Start at Waystone VIII in A Prama Vikaari, head northeast to Sthaana Scorpio and activate the Scorpio Gate Stone.
- 2Return to the previous room and head north to A Vikaari Dhebon, taking Waystone IX to Dha Vikaari Kabonii.
- 3Go northwest into A Vikaari Kanbhru Ra, then northwest again into Dhebon Jilaam Praatii’Dii.
- 4Continue northeast into Sthaana Sagittarius, activate the Sagittarius Gate Stone, return to A Vikaari Kanbhru Ra, and lower the Gate on the east.
- 5You will arrive in A Vikaari Sirhru Praa. Use Waystone XI to reach Dha Vikaari Dhebon Praa on Sirhru’s western side.
- 6Head southeast into Sthaana Gemini, follow the path to Sirhru Jilaam Praa, then take the northeast exit through Sirhru Pis Praa to reach Sirhru Pis Avaa.
- 7Take either northern exit, follow the next room through the only other exit to Waystone XV, and take it up to Waystone XVI.
- 8Head north into Sthaana Libra and activate the Gate Stone, then head northwest into Uldobi Jilaam Praa’Vaa.
- 9Take the southwest exit to Uldobi Jilaam Praa, then the southeast exit to Sthaana Capricorn to find the next Gate Stone.
- 10Activate the Capricorn Gate Stone, retrace your steps to Waystone XVI, and head through the Capricorn Gate to the northeast.
- 11Activate the Virgo Gate Stone in Sthaana Virgo, then head southwest, north, northwest, and northeast through a Virgo Gate to reach Uldobi Jilaam Avaa.
- 12Retrace your steps to Sthaana Capricorn (southwest, southwest, southwest) to reactivate the Gate Stone. Return to Sthaana Libra (northeast, northeast, southeast) and head northeast into Uldobi Jilaam Pratii, unlocking the Capricorn Gate.
- 13Return to the Virgo gate opened in step 11 (northwest, southwest, northwest, northeast), then head north to Waystone XVII to reach the top level of the Great Crystal.
- 14Head north into Kanbhru Pis (where a Save Crystal is located), go northwest into Sthaana Aquarius, activate the Gate Stone. Retrace your steps to Waystone XVIII (southeast, south) and use it to return to the Uldobi level.
- 15Head to Uldobi Jilaam Praa (south, southwest, southwest), then head northwest into Uldobi Phukka Praa’Vaa, unlocking the Aquarius Gate.
- 16Continue southwest into Sthaana Taurus and activate the Gate Stone. Return to Uldobi Jilaam Pratii (northeast, southeast, northeast, southeast, northeast, southeast).
- 17Take the southeast path and open the Taurus Gate to find a chest containing the Artemis Bow.
- Ensure you have obtained the Treaty Blade to access the upper reaches of the Great Crystal.
- Pay close attention to the Gate Stone activations and Gate openings, as they are crucial for navigation.
- The Great Crystal is a complex area; using Waystones and Gate Stones strategically will save time.
- Artemis Bow (Atk +94)
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