Explore the Time Battlemage job in Final Fantasy XII: The Zodiac Age! Discover its core licenses, Esper affinities, and how to unlock powerful abilities for your party.
Alright, let's talk about the Time Battlemage in Final Fantasy XII: The Zodiac Age. This job is all about support and utility, focusing on time-based magic and buffs. It's a fantastic choice for anyone who likes controlling the flow of battle and making their party more effective.
We'll break down the core licenses you'll want to grab, and then look at how Espers can further enhance this job.
Time Battlemage Core Licenses
Here's a look at the essential licenses for the Time Battlemage. You'll want to prioritize these as you level up:
| Category | Licenses |
| Swiftness | Swiftness 30 LP, Swiftness 50 LP, Swiftness 80 LP |
| HP | HP 3 - 5 (450 HP) |
| Battle Lore | x9 |
| Magick Lore | x9 |
| Weapons | Crossbows 1 - 4 |
| Armor | Heavy Armor 1 - 12 |
| Technicks | Charge, Horology, Poach, Numerology, Stamp |
| Magicks | Green Magick 1 - 3, Time Magick 1 - 10 |
| Item Lore | Ether Lore 1 - 2, Remedy Lore 1 - 2 |
| Passives | Channeling x2, Headsman, Inquisitor, Last Stand, Martyr, Serenity, Spellbreaker, Warmage |
Time Battlemage Esper Licenses
Espers can grant some really useful licenses to the Time Battlemage. Here’s who provides what:
| Esper | Licenses |
| Adrammelech | White Magick 4 |
| Belias | |
| Chaos | HP 7 (270 HP) |
| Cuchulainn | |
| Exodus | Battle Lore |
| Famfrit | Battle Lore |
| Hashmal | Channeling |
| Mateus | HP 6 (230 HP) |
| Shemhazai | |
| Ultima | Swords 7 - 8 |
| Zalera | Ether Lore 3 |
| Zeromus | Addle, Shear |
| Zodiark | Swords 9 |
Focusing on these licenses will give your Time Battlemage a solid foundation. Remember to pair this job with another that complements its strengths, like a heavy-hitting physical attacker or a dedicated healer!
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