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Garamsythe Waterway Escape (2)
Final Fantasy XII: The Zodiac Age

Garamsythe Waterway Escape (2)

Complete the Garamsythe Waterway Escape (2) in final fantasy xii. Learn how to defeat the Flan and find Ghost and Garchimacera enemies.

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Complete the Garamsythe Waterway Escape (2) in final fantasy xii. Learn how to defeat the Flan and find Ghost and Garchimacera enemies.

Leave the treasure chests behind and head uphill to the south to reach the East Sluice Control area. Carry on through the area until you reach a Save Crystal, after which head up some stairs to the north. These stairs lead to a large, level chamber where you will witness Imperial soldiers fighting a mysterious woman. Vaan interferes and gets himself caught in the fight.

When you’re back in control, you’ll face several Imperial Swordsman foes. After defeating them, the woman Vaan rescued will introduce herself as Amalia and join your party as a guest. Guests function like a fourth, temporary party member. You can give them commands via the Battle Menu, change their Gambits, and even take direct control. You cannot remove them from your party lineup, change their equipment, or alter their licenses. Amalia is set to attack foes and cast Cure on injured allies.

Walkthrough
  1. 1
    Exit the area where you fought the Imperials by heading west to reach the Southern Sluiceway.
  2. 2
    Continue west and ahead you’ll find another large, open area where you will be met with four Flan enemies.
  3. 3
    These Flan are resistant to physical attacks but can cast spells like Cure and Blind.
  4. 4
    Fran's Fire magick is effective against the Flan. Weaken them with Fire and then finish them off one at a time.
  5. 5
    After the battle, explore down two side passages (east and west) to find chests containing a Phoenix Down and a Hi-Potion. These chests do not respawn (be brought back to life at a checkpoint after death).
  6. 6
    Carry on down some stairs to the west to reach the West Sluice Control area.
  7. 7
    In this area, you can find a chest that may contain a Dark Mote.
  8. 8
    To provoke a fight, make your way to the western end of this chamber to encounter a Gigantoad.
  9. 9
    Head up the stairs to the south and cross a bridge to the west to find a Ghost. Ghosts can cast elemental magicks and Blind, and inflict Slow. They can phase in and out of existence. They absorb Dark and are weak to Holy.
  10. 10
    Across another bridge north of where the first Ghost was encountered, you will find a Garchimacera. They are less sturdy than Gigantoads and Ghosts, but can inflict Blind status with their physical attacks.
Tips
  • The Flan are weak to Fire magick.
  • Blind status can be cured with Eye Drops.
  • Ghosts can drop Glass Jewels and Dark Stones, which contribute to Bazaar bundles.
  • Ghosts are injured by curative magicks and items.
  • You can steal a Silken Shirt (Mystic Armor 2) from Ghosts.
  • Phoenix Down (from chest)
  • Hi-Potion (from chest)
  • Dark Mote (possible from chest)
  • Glass Jewel (from Ghost)
  • Dark Stone (from Ghost)
  • Teleport Stone (from Ghost)
  • Potion (from Ghost)
  • Silken Shirt (steal from Ghost)

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