Concluding thoughts on Dragon Quest III HD-2D Remake, covering preferences for versions, the class system, and critiques of Sparkly Spots and Pandora's Box.
Alright, we've reached the end! First off, let me just say that Dragon Quest III, no matter the version, is a really solid game in the series. Personally, I lean more towards the SNES and the newer 2D-HD remakes over the original NES release. It's a shame Pachisi didn't make the cut in the 2D-HD version, though – I always enjoyed that!
Since Dragon Quest III is the third entry and originally came out on the NES, I try to give it some leeway for certain design choices. It was a time of experimentation, after all. While I personally prefer party members who have their own stories and personalities, I can appreciate the class system in this game. It's a bit of a shame, then, that Dragon Quest IX brought back a similar system instead of something more like what we saw in DQVI or DQVII.
Now, for the 2D-HD Remake specifically, there's one thing that really gets under my skin: the Sparkly Spots. I get the idea – encouraging players to explore the world map for extra loot is a good concept. However, when so many of those spots are just filled with junk items, it really makes you question if it's worth the time to hunt down every single one. I'm also not the biggest fan of those Pandora's Box boss fights in the Temple of Trials. They can be quite a hassle!
I really hope you found this guide helpful and enjoyed your journey through Dragon Quest III. If you notice anything that needs a tweak or an update, please don't hesitate to let me know!
Thanks for playing!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content