Dragon Quest III spell list including MP cost, family, and learnable by Hero, Priest, Mage, Sage, and Thief. Learn spell effects and levels.
Magic Spells in Dragon Quest III can be learned by the Hero, Priest, Mage, Sage, and Thief. These spells serve multiple purposes, including healing and reviving allies, dealing offensive damage, providing buffs to your party, or inflicting debuffs on enemies. Nearly every spell consumes Magic Points (MP) to cast. Some spells can be used both inside and outside of battle, while others are restricted to only one of these scenarios.
If a party member is afflicted with the Fizzled (status effect that prevents spellcasting) status in battle, they will be unable to cast any spells until the next battle concludes.
The following is a list of Magic Spells available in Dragon Quest III, organized by their Family. The level at which a spell is learned can vary between playthroughs and even between characters of the same vocation. For a detailed breakdown of spells per class, please refer to the Vocations and Personalities section.
Spell List:
- Heal (Heal Family) - Costs 3 MP. Learned by Hero at Level 3, Priest at Level 1, and Sage at Level 1. Restores 30 HP to a single target.
- Midheal (Heal Family) - Costs 5 MP. Learned by Hero at Level 18, Priest at Level 12, and Sage at Level 12. Restores 75 HP to a single target.
- Moreheal (Heal Family) - Costs 7 MP. Learned by Priest at Level 22 and Sage at Level 22. Restores 164 HP to a single target.
- Fullheal (Heal Family) - Costs 9 MP. Learned by Hero at Level 34, Priest at Level 32, and Sage at Level 32. Restores an ally to full health.
- Multiheal (Heal Family) - Costs 18 MP. Learned by Priest at Level 33 and Sage at Level 33. Restores 75 HP to the entire party.
- Omniheal (Heal Family) - Costs 62 MP. Learned by Hero at Level 39. Restores all party members to full health.
- Zin (Zing Family) - Costs 5 MP. Learned by Hero at Level 14, Priest at Level 10, and Sage at Level 10. Has a 50% chance to revive a party member with 1 HP.
- Zing (Zing Family) - Costs 10 MP. Learned by Hero at Level 27, Priest at Level 23, and Sage at Level 23. Has a 50% chance to revive a party member.
- Kazing (Zing Family) - Costs 20 MP. Learned by Priest at Level 37 and Sage at Level 37. Fully revives a party member.
- Click (Overworld Family) - No MP cost. Learned by Mage at Level 34 and Sage at Level 34. Opens locked doors.
- Evac (Overworld Family) - No MP cost. Learned by Hero at Level 7, Mage at Level 9, and Sage at Level 9. Exits dungeons.
- Fade (Overworld Family) - Costs 15 MP. Learned by Mage at Level 31 and Sage at Level 31. Turns the party invisible for a brief time.
- Holy Protection (Overworld Family) - Costs 4 MP. Learned by Hero at Level 20. Prevents weak monster encounters.
- Peep (Overworld Family) - Costs 3 MP. Learned by Mage at Level 15 and Sage at Level 15. Reveals the contents of a chest.
- Safe Passage (Overworld Family) - Costs 2 MP. Learned by Mage at Level 19 and Sage at Level 19. Prevents damage from floor tiles.
- Snoop (Overworld Family) - Costs 2 MP. Learned by Thief at Level 20. Causes hidden items to glimmer.
- Tick-Tock (Overworld Family) - Costs 12 MP. Learned by Mage at Level 25 and Sage at Level 25. Changes the in-game time between day and night.
- Zoom (Overworld Family) - No MP cost. Learned by Hero at Level 14 and Mage at Level 12, Sage at Level 12. Warps the party to a previously visited town.
- Blasto (Misc Family) - Costs 7 MP. Learned by Priest at Level 20 and Sage at Level 20. Banishes a single enemy from battle.
- Hocus Pocus (Misc Family) - Costs 20 MP. Learned by Mage at Level 40 and Sage at Level 40. Produces random effects each time it is used.
- Kamikazee (Misc Family) - Costs 1 MP. Learned by Priest at Level 33 and Sage at Level 33. Kills all enemies and the caster.
- Morph (Misc Family) - Costs 12 MP. Learned by Mage at Level 36 and Sage at Level 36. Copies the stats and abilities of another party member.
- Poof (Misc Family) - Costs 2 MP. Learned by Hero at Level 6, Priest at Level 2, and Sage at Level 2. Blows away weak enemies.
- Puff! (Misc Family) - Costs 24 MP. Learned by Mage at Level 37 and Sage at Level 37. Turns the caster into a dragon.
- Acceleratle (Status Family) - Costs 3 MP. Learned by Priest at Level 9 and Sage at Level 9. Increases the party's Agility.
- Bounce (Status Family) - Costs 8 MP. Learned by Mage at Level 22 and Sage at Level 22. Reflects spells back at the caster for several turns.
- Buff (Status Family) - Costs 3 MP. Learned by Mage at Level 2 and Sage at Level 2. Increases a character's defense.
- Kabuff (Status Family) - Costs 5 MP. Learned by Mage at Level 8 and Sage at Level 8. Increases the party's defense.
- Cock-a-Doodle-Doo (Status Family) - Costs 3 MP. Learned by Priest at Level 10 and Sage at Level 10. Awakens the entire party.
- Dazzle (Status Family) - Costs 4 MP. Learned by Priest at Level 3 and Sage at Level 7. Reduces monster accuracy.
- Deceleratle (Status Family) - Costs 3 MP. Learned by Mage at Level 10 and Sage at Level 10. Decreases the agility of a group of enemies.
- Defizzle (Status Family) - Costs 4 MP. Learned by Mage at Level 14 and Sage at Level 14. Cures the Fizzle status effect.
- Drain Magic (Status Family) - No MP cost. Learned by Mage at Level 12 and Sage at Level 12. Steals MP from a monster.
- Fizzle (Status Family) - Costs 5 MP. Learned by Hero at Level 14, Priest at Level 12, and Sage at Level 12. Blocks enemies from casting magic.
- Fuddle (Status Family) - Costs 6 MP. Learned by Mage at Level 27 and Sage at Level 27. Confuses a monster.
- Insulatle (Status Family) - Costs 8 MP. Learned by Priest at Level 27 and Sage at Level 27. Reduces breath damage taken by the party by 50%.
- Kaclang (Status Family) - Costs 6 MP. Learned by Hero at Level 11. Makes the Hero immune to enemy attacks.
- Magic Barrier (Status Family) - Costs 6 MP. Learned by Priest at Level 16 and Sage at Level 16. Reduces magic damage taken by the party.
- Oomph (Status Family) - Costs 6 MP. Learned by Mage at Level 21 and Sage at Level 21. Doubles a character's attack power.
- Sap (Status Family) - Costs 3 MP. Learned by Priest at Level 6 and Sage at Level 6. Lowers a single enemy's defense.
- Kasap (Status Family) - Costs 5 MP. Learned by Priest at Level 16 and Sage at Level 16. Lowers the defense of a group of enemies.
- Sheen (Status Family) - Costs 18 MP. Learned by Mage at Level 30 and Sage at Level 30. Removes a curse from a single target.
- Snooze (Status Family) - Costs 3 MP. Learned by Hero at Level 12, Priest at Level 8, and Sage at Level 8. Has a chance to put enemies to sleep.
- Squelch (Status Family) - Costs 3 MP. Learned by Priest at Level 7 and Sage at Level 7. Cures poison.
- Tingle (Status Family) - Costs 6 MP. Learned by Priest at Level 14 and Sage at Level 14. Cures paralysis.
- Bang (Bang Family) - Costs 5 MP. Learned by Mage at Level 11 and Sage at Level 11. Deals 25 explosion damage to all enemies.
- Boom (Bang Family) - Costs 9 MP. Learned by Hero at Level 27, Mage at Level 23, and Sage at Level 23. Deals 75 explosion damage to all enemies.
- Kaboom (Bang Family) - Costs 18 MP. Learned by Mage at Level 38 and Sage at Level 38. Deals 150 explosion damage to all enemies.
- Crack (Crack Family) - Costs 3 MP. Learned by Mage at Level 5 and Sage at Level 5. Deals 30 ice damage to a single target.
- Crackle (Crack Family) - Costs 6 MP. Learned by Mage at Level 20 and Sage at Level 20. Deals 50 ice damage to a group of enemies.
- Kacrack (Crack Family) - Costs 10 MP. Learned by Mage at Level 26 and Sage at Level 26. Deals 75 ice damage to all enemies.
- Kacrackle (Crack Family) - Costs 14 MP. Learned by Mage at Level 34 and Sage at Level 34. Deals 100 ice damage to all enemies.
- Frizz (Frizz Family) - Costs 2 MP. Learned by Hero at Level 2, Priest at Level 1, and Sage at Level 1. Deals 25 fire damage to a single target.
- Frizzle (Frizz Family) - Costs 6 MP. Learned by Mage at Level 16 and Sage at Level 16. Deals 75 fire damage to a single target.
- Kafrizz (Frizz Family) - Costs 12 MP. Learned by Mage at Level 31 and Sage at Level 31. Deals 150 fire damage to a single target.
- Sizz (Sizz Family) - Costs 4 MP. Learned by Hero at Level 9, Mage at Level 7, and Sage at Level 7. Deals 20 fire damage to a group of enemies.
- Sizzle (Sizz Family) - Costs 6 MP. Learned by Hero at Level 18, Mage at Level 13, and Sage at Level 13. Deals 40 fire damage to a group of enemies.
- Kasizz (Sizz Family) - Costs 12 MP. Learned by Hero at Level 33, Mage at Level 29, and Sage at Level 29. Deals 200 fire damage to a group of enemies.
- Whack (Whack Family) - Costs 7 MP. Learned by Priest at Level 22 and Sage at Level 22. Has a chance to instantly kill a single monster.
- Thwack (Whack Family) - Costs 10 MP. Learned by Priest at Level 26 and Sage at Level 26. Has a chance to instantly kill a group of monsters.
- Woosh (Woosh Family) - Costs 4 MP. Learned by Priest at Level 4 and Mage at Level 4, Sage at Level 4. Deals 25 wind damage to a group of enemies.
- Swoosh (Woosh Family) - Costs 6 MP. Learned by Priest at Level 18 and Sage at Level 18. Deals 40 wind damage to a group of enemies.
- Kaswoosh (Woosh Family) - Costs 10 MP. Learned by Priest at Level 31 and Sage at Level 31. Deals 100 wind damage to a group of enemies.
- Zap (Zap Family) - Costs 4 MP. Learned by Hero at Level 16. Deals 30 lightning damage to a group of enemies.
- The level at which you learn a spell may differ from playthrough to playthrough.
- Spell learning can even differ from character to character, even if they are the same vocation. For example, two Priests leveling up to Level 12 might not both learn Midheal.
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