Discover how to become a Sage in Dragon Quest III, the ultimate spellcasting class. Learn about its unique class change methods, powerful spells, and superior equipment.
The Sage is one of the best classes in Dragon Quest III, excelling as a spellcaster. Unlike other classes, Sages cannot be created directly at Patty's Party Planning. Instead, characters must be class changed into a Sage through specific methods:
Methods to become a Sage:
- Create a Gadabout and class change them at Level 20.
- Locate the Words of Wisdom in either the Tower of Transcendence or Rimuldar. Equip this item on a Level 20+ character and class change at Alltrades Abbey.
- One of Xenlon's Post Game rewards allows any character to class change into a Sage.
Sages generally have excellent stat growth and can equip a wider variety of equipment than other spellcasting classes. They learn every spell available to Priests and Mages, effectively making them an upgraded version of those two classes.
Sage Spell List:
| Name | Family | MP | Level | Hit | Description |
| Frizz | Frizz | 2 | 1 | Single | Fire Damage, 25 dam |
| Heal | Heal | 3 | 1 | Single | Restores Health, 30 hp |
| Buff | Status | 3 | 2 | Single | Increases Character's Defence |
| Poof! | Misc | 2 | 2 | All | Blows Away Weak Enemies |
| Woosh | Woosh | 4 | 4 | Group | Wind Damage, 25 dam |
| Crack | Crack | 3 | 5 | Single | Ice Damage, 30 dam |
| Acceleratle | Status | 3 | 5 | Party | Increases Agility |
| Sap | Status | 3 | 6 | Single | Lowers Defence |
| Sizz | Sizz | 4 | 7 | Group | Fire Damage, 20 dam |
| Dazzle | Status | 4 | 7 | Group | Reduces Monster Hit Accuracy |
| Squelch | Status | 3 | 7 | Single | Cures Poison |
| Kabuff | Status | 5 | 8 | Party | Increases Defence |
| Snooze | Status | 3 | 8 | Group | Chance to put Enemies to Sleep |
| Evac | Overworld | 0 | 9 | N/A | Exits Dungeon |
| Deceleratle | Status | 3 | 10 | Group | Decreases Agility |
| Zing | Zing | 5 | 10 | Single | 50% Chance to Revive Party Member at 1 hp |
| Cock-a-Doodle-Doo | Status | 3 | 10 | Party | Awakens Party |
| Bang | Bang | 5 | 11 | All | Explosion Damage, 25 dam |
| Zoom | Overworld | 0 | 12 | N/A | Warp to a Previously Visited Town |
| Drain Magic | Status | 0 | 12 | Single | Steals MP from Monster |
| Fizzle | Status | 5 | 12 | Group | Blocks Enemies from Casting Magic |
| Midheal | Heal | 5 | 12 | Single | Restores Health, 75 hp |
| Sizzle | Sizz | 6 | 13 | Group | Fire Damage, 40 dam |
| Defizzle | Status | 4 | 14 | Single | Cures Fizzle |
| Tingle | Status | 6 | 14 | Single | Cures Paralysis |
| Peep | Overworld | 3 | 15 | N/A | See the Contents of a Chest |
| Frizzle | Frizz | 6 | 16 | Single | Fire Damage, 75 dam |
| Magic Barrier | Status | 6 | 16 | Party | Reduces Magic Damage |
| Kasap | Status | 5 | 16 | Group | Lowers Defence |
| Swoosh | Woosh | 6 | 18 | Group | Wind Damage, 40 dam |
| Safe Passage | Overworld | 2 | 19 | Party | Take no Damage from Damage Tiles |
| Crackle | Crack | 6 | 20 | Group | Ice Damage, 50 dam |
| Blasto | Misc | 7 | 20 | Single | Banishes an Enemy from Battle |
| Oomph | Status | 6 | 21 | Single | Doubles Character's Attack Power |
| Bounce | Status | 8 | 22 | Single | Reflects Spells back at the Caster for Several Turns |
| Moreheal | Heal | 7 | 22 | Single | Restores Health, 164 hp |
| Whack | Whack | 7 | 22 | Single | Chance to Insta-Kill a Monster |
| Boom | Bang | 9 | 23 | All | Explosion Damage, 75 dam |
| Zing | Zing | 10 | 23 | Single | 50% Chance to Revive Party Member |
| Tick-Tock | Overworld | 12 | 25 | N/A | Changes Day/Night |
| Kacrack | Crack | 10 | 26 | All | Ice Damage, 75 dam |
| Thwack | Whack | 10 | 26 | Group | Chance to Insta-Kill Monsters |
| Fuddle | Status | 6 | 27 | Single | Confuses Monster |
| Insulatle | Status | 8 | 27 | Party | Reduces Breath Damage by 50% |
| Kasizz | Sizz | 12 | 29 | Group | Fire Damage, 200 dam |
| Sheen | Status | 18 | 30 | Single | Removes a Curse |
| Fade | Overworld | 15 | 31 | Party | Turns Party Invisible for a Brief Time |
| Kafrizz | Frizz | 12 | 31 | Single | Fire Damage, 150 dam |
| Kaswoosh | Woosh | 10 | 31 | Group | Wind Damage, 100 dam |
| Fullheal | Heal | 9 | 32 | Single | Restores an Ally to Full Health |
| Multiheal | Heal | 18 | 33 | Party | Restores Health, 75 hp |
| Kamikazee | Misc | 1 | 33 | All | Kills all Enemies and the Caster |
| Click | Overworld | 0 | 34 | N/A | Opens Lock |
| Kacrackle | Crack | 14 | 34 | All | Ice Damage, 100 dam |
| Morph | Misc | 12 | 36 | Single | Copy the Stats and Abilities of Another Party Member |
| Puff! | Misc | 24 | 37 | Caster | Turns Caster into a Dragon |
| Kazing | Zing | 20 | 37 | Single | Fully Revives a Party Member |
| Kaboom | Bang | 18 | 38 | All | Explosion Damage, 150 dam |
| Hocus Pocus | Misc | 20 | 40 | N/A | Random Effects Each Use |
Sage Equipment List:
- Weapons: Cypress Stick, Oaken Club, Copper Sword, Divine Dagger, Chain Sickle, Staff of Rain, Thorn Whip, Wizard's Staff, Iron Lance, Chain Whip, Snooze Stick, Staff of Antimagic, Steel Broadsword, Holy Lance, Morning Star, Rune Staff, Spiked Steel Whip, Staff of Resurrection, Staff of Sentencing, Staff of Strife, Lightning Staff, Falcon Blade, Dragontail Whip, Zombiesbane, Orochi's Sword, Sage's Staff, Demon Spear, Somatic Staff, Aurora Staff, Gringham Whip, Godbird Sceptre.
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