Navigate Cyberpunk 2077's missable achievements! Learn how to avoid pitfalls with Side Jobs, ending trophies, attribute-related achievements, and Johnny Silverhand's items.
Cyberpunk 2077 is not a difficult game to achieve a platinum trophy in, but there are some pitfalls to be aware of. For an RPG, most of your dialogue choices do not matter significantly. While it is possible to fail some Side Job questlines that award a trophy/achievement upon completion, failing these is usually a matter of outright non-participation. With a few exceptions, as long as you do not outright refuse to do a job when asked, it is hard to mess them up. These Side Job questlines include:
- Bushido and Chill
- Judy vs Night City
- Life of the Road
- To Bad Decisions!
- To Protect and Serve
You also have several ending-related trophies, two of which can be missed. If you do not successfully complete Panam’s Side Job questline (earning Life of the Road in the process), you will not be able to unlock the All Along the Watchtower epilogue, which in turn will prevent you from earning The Star. The Devil is also somewhat tricky, as you must opt to pursue Hanako’s ending route (see Nocturne Op55N1 for more details - this ending route is always available), but you must also save Takemura during the Main Job Search and Destroy. There is no prompt or objective to do this, and if you just follow the quest trail, it will lead you out of the building, abandoning Takemura and voiding this trophy/achievement. See the linked page for this quest for more details. The rest of the ending trophies cannot be missed unless you do not befriend Johnny during Chippin’ In and you do not complete Rogue’s Side Job Blistering Love, but since you can opt to make a post-game save that takes you back before the point of no return, you can always just finish the aforementioned Rogue quest later.
There are also numerous attribute-related trophies/achievements you can miss if you do not plan ahead. This loose collection of trophies/achievements include:
- Christmas Tree Attack
- Master Crafter
- Rough Landing
- Ten out of Ten
- The Quick and the Dead
- V for Vendetta
For Master Crafter, you will need the “Edgerunner Artisan” perk in the Crafting skill tree, which in turn requires Technical Ability 18. V for Vendetta requires Body 16, and Ten out of Ten requires you to max out any skill level at 20, and hence its related attribute must also be 20. Rough Landing and The Quick and the Dead have no specific attribute requirements, but the former requires Berserk cyberware and the latter requires Sandevistan cyberware, which tend to have Body and Reflexes requirements, respectively.
The obvious solution to most of these trophies/achievements is to save up points until you have enough to heavily invest in a single attribute, save your game, spend your points, grind out a trophy, then reload the save before you spent any of your points. There is no reason to draw things out or keep points invested where you do not want them. Depending on where you allocate your starting attributes, you will need to hit level 26 at a minimum to max out one attribute and have enough free points pooled up to save scum the other trophies/achievements. The level cap in Cyberpunk is 50, and considering you have to complete all the Main Jobs, Gigs, NCPD Hustles, and Cyberpsycho Sightings for various trophies, not to mention max out your Street Cred, you will easily hit this and higher.
As for Ten out of Ten, it is one of the grinder trophies in the game, and while technically only missable if you neglect to max out an attribute, it is not really something you can easily grind out. We recommend picking a skill (preferably an offensive skill - “Annihilation”, “Assault”, “Blades”, “Handguns”, “Quickhack”, or “Street Brawler”), maxing the related attribute out as quickly as possible, then exclusively using those weapons as you work on other trophies (clearing Main Jobs, Gigs, Hustles, etc.). Remember, it is not just the attribute you need to max, it is the skill related to it.
We recommend investing in Intelligence, as Breach Protocol will make unlocking Christmas Tree Attack much easier, and the “Mass Vulnerability” daemon is just a great debuff that will make any build better. Quickhacking is even more potent, and unlike many other skill trees, it actually responds well to heavy perk investment, especially “Bartmoss’ Legacy,” which allows you to craft legendary quickhacks. It is hard to overstate how powerful some of these are, with legendary Ping and Short Circuit being incredibly useful for virtually any build, and legendary Contagion being capable of clearing entire floors. It is also not a bad skill to level for Ten out of Ten, which is another bit of incentive to invest in it.
Finally, you have Stanislavski's Method and Breathtaking, which are both technically missable. In the case of Stanislavski's Method, you will pick a lifepath during character creation, which will determine V’s origin. During the course of the game, you will get dialogue choices related to your lifepath. These are not subtle, as they will have [Corpo], [Nomad], and [Streetkid] tags next to them, nor are they scarce, as they will appear during Main Jobs, Side Jobs, and Gigs, sometimes several during a single job. Suffice to say, you almost have to go out of your way to miss this trophy, which requires you to pick a lifepath related dialogue option a mere ten times during your playthrough.
Breathtaking is easier to miss, as you will need to collect six items that belonged to Johnny Silverhand. You will get three of these during the Side Job Chippin’ In, and you will obtain another piece during Tapeworm, which leaves only two items you will need to collect during Gigs. Specifically, you will need to pick up Johnny’s Pants during Psychofan and Johnny’s Shoes during [Family Heirloom].
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