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Voodoo Boys versus NetWatch
Cyberpunk 2077

Voodoo Boys versus NetWatch

Navigate the tricky Voodoo Boys vs NetWatch conflict in Cyberpunk 2077. Learn the consequences of your choices and how to handle the NetWatch agent.

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Navigate the tricky Voodoo Boys vs NetWatch conflict in Cyberpunk 2077. Learn the consequences of your choices and how to handle the NetWatch agent.

Alright, let's talk about the Voodoo Boys and NetWatch in Cyberpunk 2077. This part of the 'Transmission' quest can get a little hairy depending on a choice you make. You'll run into a NetWatch agent who's going to offer you a deal. Your main decision is whether to accept it or shut them down. It sounds simple, but it changes how the rest of the mission plays out.

The Choice: Deal or No Deal

When you meet the NetWatch agent, you'll have a few dialogue options. You can try to run diagnostics, hear them out, or just cut the conversation short. To decline, you'll want to pick the option that sounds like you're ending the talk, something like 'Convo's going nowhere.' If you don't pick that, you'll end up hearing their offer and potentially accepting it.

If You Refuse the Deal:

If you decide not to make a deal with the NetWatch agent, the 'Transmission' quest will proceed pretty smoothly after the 'Never Fade Away' segment. You can basically just leave the Voodoo Boys hideout without any major issues, assuming you don't provoke Brigitte or anyone else. It's the simpler path forward.

If You Make the Deal:

Now, if you accept the NetWatch agent's offer, things get a bit more complicated. The agent interferes while you're talking to Alt, and Alt has to take some pretty drastic action. This doesn't go over well with Brigitte and the Voodoo Boys. When you finish the 'Never Fade Away' segment, you'll find yourself in a situation where you'll have to fight or sneak your way out of the hideout. This means you'll have to face Placide in a combat encounter within the chapel. While it's more work, the guide notes it's also more rewarding, though the specifics of that reward aren't detailed.

The Aftermath: No Long-Term Grudges

Don't stress too much about this choice affecting your game later on. The guide is clear that neither NetWatch nor the Voodoo Boys will hold a grudge or offer you any special help once you've left the chapel. Your relationship with them is pretty much set by the end of this questline, so focus on getting through it.

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