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Starter Tips: How To Get Started In Kingdom Come Deli 1tt4uf
Kingdom Come: Deliverance II

Starter Tips: How To Get Started In Kingdom Come Deli 1tt4uf

Master survival and essential skills in Kingdom Come: Deliverance II with our starter tips. Learn about beds, food, money, early leveling, and gear to hit the ground running.

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Master survival and essential skills in Kingdom Come: Deliverance II with our starter tips. Learn about beds, food, money, early leveling, and gear to hit the ground running.

After Henry is freed from the pillory in Troskowitz, you’ll finally be free to explore as your little heart desires - and you’ll be responsible for dealing with all the survival/sim elements in Kingdom Come: Deliverance 2. This includes finding a bed to sleep on so you can replenish your Health and Energy (and so you don’t pass out from sleep deprivation!) and a reliable source of Nourishment. You’re also going to want armor so you don’t get torn to pieces by the first pack of wolves you encounter, weapons to fend off bandits, and nice clothes so you can pass Speech checks more easily. Money makes the world go round and finding a way to earn groschen will take care of a lot of your problems… simply put, there’s a lot to do and no clear order in which to accomplish these goals. You’ll probably stumble your way to stability on your own, but this page will help you hit the ground running - follow the steps below and you’ll get off to a great start!:

Beds, Food, and Money

  • As soon as you’re out of the pillory, talk to Bara (the beggar woman wearing red) and she’ll tell you about a hero named Tomcat, starting the quest Combat Training I. This will come in handy later.
  • Now it’s time to earn some money so you can secure the essentials to keep Henry happy and healthy. From the pillory, continue west down the street until you find the alchemist’s shop to the left (south), across the street from the general store. There’s an alchemy bench in a shed nearby and a drying rack in said shed. You’ll want to brew some Chamomile Potions and sell them to the alchemist, and you can find the required Sage and Chamomile in the alchemist’s garden. If you’re having trouble brewing potions well, check out our Brewing Perfect Potions guide - ideally you’ll sell off Strong Chamomile Potions until you have at least 120 groschen. We’re going to want more money in the near future, however, and it won’t hurt you to empty the alchemist’s pockets (300~ groschen).
  • Once you have at least 120 groschen, travel west and slightly north (the roads from Troskowitz will lead you southwest, north, then northwest) to reach the Zhelejov Wagoners’ Inn. Talk to the Innkeeper here and pay him 120 groschen for long-term lodgings. This nets you a high quality bed, the storage chest nearby, and access to the stew pot downstairs, which should cover all of Henry’s basic needs. Just return here to sleep whenever you want to save or recover Energy. The stew pot gives around 25~ Nourishment a spoonful, but food is served morning and evening, so if you’re late you might miss out.
  • If you want another good bed, head to the town of Tachov northeast of the Zhelejov Wagoner’s Inn and north, northwest from Troskowitz. Talk to Blacksmith Radovan and complete the quest The Blacksmith’s Apprentice by forging a Hunting Sword for him - this is the game’s blacksmithing tutorial, so you can’t really muck it up. Once done he’ll give you a room to sleep in nearby, complete with a decent bed and a storage chest.
  • You’ve sorted sleeping and storage out, but you still need a source of food in Tachov. Talk to Innkeeper Prochek (uphill to the north from the blacksmith) and rent long-term lodgings from him for 50 groschen. This just gets you a pile of hay to lie on, and there’s no good reason to use this when you have the blacksmith’s bed nearby… but it also gets you access to the stew pot in the inn. It’s not as nourishing as the one at the Zhelejov Wagoners’ Inn, but it’s enough to keep Henry fed, and the more beds and sources of food you have, the better. At the very least it extends your range.
  • Return to Troskowitz and brew more Chamomile Potions, then talk to the tailor (his shop is east of the pillory) and buy some better clothes from him. A Burgher Coat isn’t terribly expensive, can be worn over most things (including armor!) and has a relatively high Charisma value, meaning you’ll have an easier time with Speech checks and haggling. Pay around 50 groschen for it - it’ll pay for itself. No need to go crazy buying expensive clothes to boost your Charisma, however - you can find a lot of good stuff as loot and also boost your Charisma via perks. The Burgher Coat is just a very affordable option that’ll likely last you a good bit.
  • If you want to keep brewing and making money, do so. You may have to switch to selling your potions to the general store merchant at a lower rate, but after a day or two the merchants will get their money back. Consider buying Saviour Schnapps from both the alchemist and general store merchant so you can save your game on the road. Buying Dried Belladonna and picking Nettles should allow you to brew your own Saviour Schnapps, too. Now that you’ve got a ready supply of food and a bed to bunk down in, you can waste time leveling skills like Alchemy and Survival while fattening your purse. This is optional, but helpful… but once you’re done it’ll be time to move onto other things.

Early Leveling and Exploration

Now that you’ve got your creature needs sorted, we can start leveling some skills. This is a bit of a boring grind, but you’ll be much better off afterwards. If you’d rather do something more exciting, you can safely skip ahead to Weapons, Armor, Mutt and Pebbles, but there’s a good chance you’ll do both of these objective clusters together, at least to some degree.

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