Your guide to the Forbidden Fruit side quest in Kingdom Come: Deliverance II. Learn how to find saltpetre, deal with Ignatius, and make choices that affect your journey.
Hey there! So, you've finished up Materia Prima for Kreyzl and now you're on to the 'Forbidden Fruit' side quest. Let's get this sorted. First things first, you'll need to head over to talk to Bonnie. She's chilling on the other side of the river from Lower Semine Mill, down at The Lair. If you want to boost your reputation a bit, bring her a fresh herb. She's open to chatting about your lives, which is another way to earn some rep, or you can just get straight to the point. Bonnie will tell you Kreyzl is in need of a good amount of saltpetre. They've already picked the area clean, so the only place left is from pits with carcasses. The problem is, they don't know where the local gravedigger, Ignatius, keeps his 'stockpile'. So, your next job is to find him. Bonnie also suggests bringing him some fresh meat to get on his good side. ## Skipping Ignatius (Option A) Look, you *can* go through the whole quest to find the pit yourself. It's located directly east of Ignatius' graveyard, past the sheep pen, right by the road that goes past the graveyard and the pen. But honestly, why make it harder than it needs to be? ## Helping Ignatius (Option B) Even if you give Ignatius fresh meat, you'll still end up helping him out before he'll show you the pit. If you catch him at the wrong time (like super early in the morning), he might offer you some reading material from his outhouse and a bit of coin to rent a place in Troskowitz for a nap. Once it's a more reasonable hour, find Ignatius and hop on the wagon. Quick heads-up: you won't be able to access your horse's inventory while you're on the wagon, so make sure you've got enough space for whatever you'll be hauling, or have a plan to deal with being encumbered. As you ride, Ignatius will chat about Kreyzl and his shady crew. His first stop is an abandoned hut. He'll send you inside to grab a deer carcass. Watch out, there's a wolf hanging around before you get in. The room with the carcass has a really tough lock. If you can't pick it fast, head back outside. Go around the side of the hut, climb over the fence with the barrels, and then through the window into the locked room. Grab the carcass, bring it back to the wagon, and you'll find Ignatius dealing with some angry guys. These guys mention some thieves, Scruffy and Dunger (who are actually Bonnie and Zinek), stole from them. You can pass an easy speech check to get them to leave peacefully. Otherwise, you'll have to fight. Back on the wagon, Ignatius heads to his second stop. He explains they're picking up some dead pigs, which sound like they were poisoned, despite what people might say. The woman there will mention something about a third stop – a dog that's been bothering everyone. If you want to find out what's causing the poisoning (optional), head towards the house and follow the path north into the forest. Find the stream, follow it northeast a bit, and you'll find several dead deer in the water. To save yourself some backtracking, grab one of the dead pigs from the pen, bring it to the wagon, and then tell Ignatius about the dead deer. An hour will pass while you both deal with that. Then, you can get the last pig and let Ignatius know you're done. Oh, and while you're there, there are about 30 Belladonna plants to the left of the wagon. Grab 'em before you hop back on. On the wagon for the third time, Ignatius will tell you about the last task: killing a dog that's been causing trouble. You can try to refuse, but he'll hold the saltpetre location over your head. If you don't want to kill the dog, there's a way around it. When you reach the final stop, head to the marker. The dog isn't in the shed. You'll hear barking coming from the northeast. Follow the sound towards a lone tree across the road. Surprise! It's Bonnie, with the dog. You can tell her you were sent to kill it. She'll get upset, saying she wants to keep the dog since her last one died. She also mentions seeing how Veisar treated the dog last time she was around. If you don't want to kill 'Monarch' (that's the dog's name), you can agree to let Bonnie keep him. She'll be happy and take him away quickly. Head back to Ignatius. If you let Bonnie keep the dog, you can try to lie and say you killed him. If you pass a medium speech check, he'll believe you and be pleased. He'll then take you to the pit. You'll have to taste it to confirm it's saltpetre, much to Ignatius' amusement. He'll also give you Knacker's gloves for your help. In the open pit, you'll see a prompt to taste it. Go ahead and do that.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content