Explore the comprehensive armour guide for Warhammer 40,000: Rogue Trader, detailing light and medium armour types, their stats, unique effects, and locations to help you survive the Expanse.
The following tables show the various armour types that you can find. Items without a location are commonplace. Other items are either unique or only available from specific vendors.
Light Armour
| Name | Armour | Notes | Location |
| Armoured Bodyglove | 15% | - | - |
| Improved Armoured Bodyglove | 25% | - | - |
| Efficient Armoured Bodyglove | 35% | - | - |
| Reinforced Armoured Bodyglove | 40% | - | - |
| Armour of Hidden Promise | 20% | +10% Dodge When making an attack, gain +3 Agility for each remaining MP (max +30); stacks | The Heartless |
| Synskin | 25% | +5% dodge if Agility >40 | - |
| [World War Origin] Fencing Bodyglove | 25% | 10% dodge vs. melee attacks +10% parry | Fellowship of the Void |
| [Armoury World Origin] Malleus Bodyglove | 40% | +15% dodge vs. xenos +10% hit chance | Hieronymus Doloroso |
| Psychic Bodyglove | 25% | Ignores the first critical hit in combat +(3 x psy rating)% dodge if Willpower >40 | Explorators |
| [Death World Origin] Armoured Bodyglove | 40% | +10% dodge vs. ranged attacks +2 MP | Fellowship of the Void |
| Slick Bodyglove | 40% | +20% dodge vs. enemies with Perception lower than the wearer's +10% dodge vs. ranged attacks | Explorators |
| Loyalist Garb | 50% | +20% cover efficiency for 1 round if you haven't moved +20% dodge for for 1 round if you moved at least 3 cells +20% dodge vs. ranged attacks | Dargonus colony project |
| Panoply of the Assassin | 40% | +10% dodge each round; resets after any attack +15% dodge vs. ranged attacks | Fellowship of the Void |
| Chaos Bodyglove | 40% | Heretical - Follower +15% damage with psyker and Navigator powers +10% dodge vs. non-daemons | Salis Prime |
| Phantom-Killer Bodyglove | 45% | You do not provoke attacks of opportunity and can move through enemies Your first attack each turn deals -50% damage but does not spend MP and does not count towards the attack limit per turn +10% dodge and parry | Distress Signal Source |
| Light Spinner's Breastplate | 20% | +5 Agility +(AGI bonus)% dodge and parry against melee attacks | Kibellah |
| Shadow of the Undying One | 45% | When dodging or parrying an enemy attack, gain +(3 + Dogmatic rank) momentum +(WS bonus)% parry and +(AGI bonus)% dodge against ranged attacks | Foulstone Colony event |
| Spinner's Breastplate | 30% | +10% dodge if Agility >50 +15 Toughness | Drusians |
| Enforcer Light Carapace | 25% | - | - |
| [Death World Origin] Enforcer Light Carapace | 38% | +10% dodge vs. human enemies +10 Agility | Drusians |
| [Fortress World Origin] Chaos Light Enforcer Carapace | 45% | Heretical - Follower +20% dodge vs. daemons | Kasballica Mission |
| Headhunter Light Carapace | 30% | +(Awareness / 10)% dodge | Drifting Voidship |
| Condensed Carapace | 42% | +10% dodge vs. human enemies +(2 x AGI bonus)% critical hit chance | Drusians |
| Carapace Chestplate | 20% | - | - |
| Duellist Uniform | 40% | When equipping two pistols, gain +10 Ballistic Skill and +10% hit chance +15% dodge if Ballistic Skill >70 | Incendia Chorda |
| [Death World Origin] Light Flak Armour | 20% | +10% parry vs. melee attacks +5 Agility | The Starport |
| Silent Death | 35% | If you suffer a trauma in combat and have <0 wounds, immediately regain +(Medicae / 4) wounds +10% dodge if Weapon Skill >55 | Drusians |
| Spinner's Ritual Vestments | 30% | +10% dodge when not in cover +(STR bonus) wounds | Bloodspun Web |
| High Spinner Armour | 45% | When an enemy moves next to you, they must pass a Willpower resistance test or suffer +1 stack of perplexed for 2 rounds +10% dodge and parry when not in cover | Drusians |
| Bygone Sorrow | 45% | When you have 8 or more stacks of bloodblessed, gain +1 AP and +1 attack per turn | Vizsier of the Bloodspun Web |
| Aeldari Ranger Armour | 30% | Aeldari equipment | Yrliet |
| Ranger Armour | 40% | Aeldari equipment +15% dodge vs. non-Aeldari | The Pit |
| Rune Armour | 30% | Aeldari equipment +10% dodge if Willpower >50 | Muaran |
| Armour of the Dawn Shadow | 40% | Aeldari equipment +70% dodge (-10% for each attack against the wearer that can be dodged) | Kasballica Mission |
| Ghostplate Armour | 35% | Drukhari equipment +15% dodge if you have no cover | Arena |
| Kabalite Armour | 30% | Drukhari equipment | - |
| Reinforced Kabalite Armour | 40% | +15% dodge if Agility >= 65 | - |
| [Black Heart Kabal Origin] Kabalite Armour | 40% | +15% dodge if Agility >= 70 Immune to burning, toxin and bleeding | Kasballica Mission |
| Wych Armour | 25% | Drukhari equipment | - |
| Reinforced Wych Armour | 35% | +15% dodge vs. non-Drukhari enemies | Falco |
Medium Armour
Medium armour imposes a 0.75x dodge multiplier
| Name | Armour | Notes | Location |
| Armour of Iron Will | 30% | When blocking an attack, adjacent creatures must pass a Toughness resistance test or suffer +1 stack of perplexed +10% armour vs. ranged attacks | Thassera |
| Armour of the Undaunted | 45% | Attacking abilities cost +1 AP but gain +20% critical hit chance +(Lore: Imperium / 10)% armour | Governor's Camp |
| Assault Armour | 30% | If there are no enemies within a 3-cell radius at the start of the turn, you gain +3 MP and do not provoke attacks of opportunity this turn Gain +10% armour if there are 1 or more enemies in a 3-cell radius | Thassera |
| Cultist Armour Plates | 70% | Heretical - Zealot When you are attacked, the attacker must make a Willpower resistance test with a -20 penalty or the attack will only deal half damage and the attacker will become staggered for 1 round +15% armour if Willpower >70 | Fellowship of the Void |
| Breacher's Armour | 45% | +(Lore: Imperium / 10)% armour +10 Perception | Dynastic Crypt |
| Efficient Breacher's Armour | 45% | +15% a | - |
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