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Assassin Talents
Warhammer 40,000: Rogue Trader

Assassin Talents

Explore the Assassin Talents in Warhammer 40,000: Rogue Trader. Learn about Ambush, Deadly Calculation, Lethality Heightens, and more to optimize your combat effectiveness.

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Explore the Assassin Talents in Warhammer 40,000: Rogue Trader. Learn about Ambush, Deadly Calculation, Lethality Heightens, and more to optimize your combat effectiveness.

The talents detailed below are exclusive to Assassin characters in Warhammer 40,000: Rogue Trader.

  • Ambush: Gain +7% hit chance and +7% critical hit chance against enemies not in your line of sight at the start of your turn.
  • An Eye for the Unscathed: When attacking an enemy at full wounds, gain +20% dodge and dodge reduction against that enemy until the end of your next turn.
  • Bringer of Doom: Single-target attacks reduce the target's armour and dodge by -10% until the end of your turn. Does not stack.
  • Create an Opening: If an ally inflicts a critical hit, a new opening is created on the enemy closest to you at the start of your turn.
  • Deadly Calculation: Deal +1 direct damage for every 10 damage your attacks deal to your target.
  • Disarray: Dealing direct damage forces the target to pass an Agility resistance test with a -(2 x your AGI bonus) penalty or become slowed until the end of their next turn.
  • Esquive: Each successful dodge grants +(Lethality / 15)% damage with your next successful attack.
  • Imminent Demise: Dealing direct damage to an enemy adds +1 stack of the vulnerable effect, causing them to suffer +(vulnerable stacks x your PER bonus)% more damage from your attacks.
  • Inevitable Enervation: Each use of _Aim for the Opening_ on the same target reduces their dodge and dodge reduction by -10%. Stacks.
  • Keep Your Distance: If more than 1 enemy is adjacent to you, any enemy moving into an adjacent cell must pass an Agility resistance test with a -(2 x your STR bonus) penalty or fall prone and become immobilised until the start of their next turn.
  • Killing Spree: Hitting an opening increases your damage by +(AGI bonus / 2)% until the end of combat. Stacks.
  • Leave No Witness: If the enemy last damaged by you is not in your line of sight at the end of your turn, they suffer (lethality / 3)% of the maximum base damage of your current weapon.
  • Lethality Heightens: Dealing 5 or more direct damage with a single attack grants +10 lethality until the end of combat. Stacks.
  • Lone Killer: While no allies are within a 5-cell radius, gain +10% dodge and +10% dodge reduction.
  • Mortally Effective: Regain AP spent on an attack if it has 100 lethality or greater and is the first such attack in a round.
  • Outsmart: Hitting an enemy without hitting their opening grants +(2 x AGI bonus)% dodge until the start of your next turn.
  • Perfect Opening: Have a +(lethality)% chance of dealing +(5% of max wounds) damage when hitting an opening.
  • Professional Acumen: The first use of an Assassin ability each turn costs 0 AP.
  • Seize the Advantage: Gain +15 lethality against enemies which are slowed, immobilised or haemorrhaging. Stacks for each effect, up to +45 lethality.

Prerequisite Talents

  • Morbid Pirouette (Prerequisite: Danse Macabre): _Danse Macabre_ deals an additional +(AGI bonus) direct damage.
  • Carmine Whisper (Prerequisite: Death Whisper): The haemorrhage effect applied by _Death Whisper_ deals an additional +10 damage.
  • Elusive Speed (Prerequisite: Elusive Shadow): If you have the elusive status at the start of your turn, gain +4 MP and +10 lethality until the end of your turn.
  • Gruesome Gust (Prerequisite: Feinting Attack): The armour penetration penalty of _Feinting Attack_ is reduced to -20%.
  • Flawless Lunge (Prerequisite: Poised to Strike): _Poised to Strike_ also reduces the target's dodge by -(2 x your AGI bonus)%.

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