Explore the five difficulty settings in Warhammer 40,000: Rogue Trader, from STORY to UNFAIR, and understand how each slider impacts combat, skill tests, and more.
Warhammer 40,000: Rogue Trader features five distinct difficulty settings: STORY, NORMAL, DARING, HARD, and UNFAIR. These settings can be further customized using various sliders to fine-tune the gameplay experience.
The table below outlines the modifiers for each difficulty setting:
| Setting | STORY | NORMAL | DARING | HARD | UNFAIR |
| Enemy unit dodge modifier | -60% | -10% | +0% | +10% | +20% |
| Half cover hit bonus | -20% | +0% | +0% | +10% | +15% |
| Full cover hit bonus | -40% | +0% | +0% | +20% | +30% |
| Party momentum gain modifier | +50% | +20% | +0% | -15% | -25% |
| Minimum damage dealt to enemies after reduction from armour and deflection | 5 | 2 | 0 | 0 | 0 |
| Minimum damage dealt to enemies after reduction from armour and deflection [%] | 50% | 20% | 0% | 0% | 0% |
| NPC characteristic modifier | -50% | -20% | +0% | +10% | +20% |
| Max duration for hard crowd control effects on party [rounds] | UNLIMITED | 2 | UNLIMITED | UNLIMITED | UNLIMITED |
| Skill test difficulty modifier | 50% | 30% | 20% | 10% | 0% |
| Enemy wounds modifier | -80% | +0% | +0% | +20% | +80% |
| Damage dealt to player's party after subtracting all modifiers | -50% | -30% | +0% | +10% | +20% |
| Damage required to receive injury [% of wounds] | 75% | 65% | 50% | 40% | 30% |
| Number of rounds before a fresh wound becomes an old wound | 5 | 4 | 3 | 2 | 1 |
| Number of injuries received before becoming a trauma | 5 | 4 | 3 | 2 | 1 |
| Space combat difficulty | EASY | NORMAL | DARING | HARD | HARD |
| Minimum damage dealt to enemy ships after reduction from armour and deflection | 5 | 2 | 0 | 0 | 0 |
| Minimum damage dealt to enemy ships after reduction from armour and deflection [%] | 50% | 20% | 0% | 0% | 0% |
Key Modifiers Explained:
- Enemy unit dodge modifier: Affects the chance of enemies dodging attacks.
- Cover hit bonus: Determines the bonus to hit enemies behind half or full cover.
- Party momentum gain modifier: Influences how quickly the party gains Momentum.
- Minimum damage dealt to enemies: Sets a floor for damage after enemy armor and deflection.
- NPC characteristic modifier: Adjusts the stats of NPCs (excluding companions).
- Max duration for hard crowd control effects: Limits the duration of crowd control effects on the party (STORY difficulty may be bugged).
- Skill test difficulty modifier: Provides a bonus to the party's skill tests.
- Enemy wounds modifier: Adjusts the total wounds enemies have.
- Damage dealt to player's party: Modifies the final damage taken by the player's party.
- Damage required to receive injury: The percentage of wounds taken in a single round that results in an injury.
- Number of rounds before a fresh wound becomes an old wound: The time before an injury becomes
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content