Skip to content
One Foot in the Grave
Warhammer 40,000: Rogue Trader

One Foot in the Grave

Guide to escaping the Corpse Dump in Warhammer 40,000: Rogue Trader. Learn how to remove injuries, find Stimms, and deal with beggars and Drukhari guards.

By ··10 min read·Multi-source verified
1 reading this guide  

Guide to escaping the Corpse Dump in Warhammer 40,000: Rogue Trader. Learn how to remove injuries, find Stimms, and deal with beggars and Drukhari guards.

You will awaken to the sensation of someone pulling off your boots before the Stranger from the tribunal shoos them away.

Attempt a Carouse (+20) check to feel your body. You will realise that not only your boots but all your equipment is gone. The stranger will give you a Gift From Beyond the Grave (a stub pistol like the one you started the game with) before leaving. After he's gone, choose the relevant conviction option to get to your feet. If you choose the Heretical option, you will initiate The Worm Churns. Your conviction choice will also give you a permanent bonus:

  • Dogmatic - Plasteel Discipline (+2 deflection)
  • Heretical - Pain Exaltation (+10% damage)
  • Iconoclast - Power of Honour (+10 Toughness).

Escape the Corpse Dump

Check your stats. You will be carrying a number of injuries:

  • Hamstrung (-30 Strength)
  • Agony of Flaying (-30 Toughness)
  • Deformed Bones (-30 Agility)
  • Darkened Eye (-30 Perception).

To cure these, you need to find Stimms. Some can be found among junk while others can be obtained by killing the Beggars in the area and looting their remains. Add them to one of your quick slots and use them on yourself to remove your injuries.

Fully Prepared

When you've removed all four injuries, you will unlock the Fully Prepared trophy. Note that you will still be carrying a Hundred Wounds but there's nothing you can do about those for the time being.

If you brought Abelard with you, make sure that you have at least one stimm left over after healing yourself.

You may find a stimm in the junk pile near your starting point (Awareness +30).

If you're on the Iconoclast path, you may want to avoid speaking to the Ugly Beggar for the moment; you will be able to get some conviction points if you speak to him later.

You will also find the Ugly Beggar who stole your boots.

If you're able to make an Agility (-10) check, you can rob him. Otherwise, tell him that you need help. When he asks why he should help you, point your weapon at him and when he draws his own weapon, try to kill him. The beggar will knock your weapon out of your hand and stab you with a concealed knife. Given the number of injuries you already have, this won't have much effect and you will end up choking him to unconsciousness. Search him to find the Beggar's Weapon laspistol, a Stimm and your boots.

Find Help

Head up the stairs to the platform overlooking the corpse pit. Head west where you will witness some Drukhari guards killing one of the beggars. You can avoid them if you are able to make an Athletics (+30) check to cross a chain.

Otherwise, if you're, say, a Sanctioned Psyker with some damaging abilities, you can try taking them on. Wait until they're spread out so that you're not fighting all three at the same time. If you're able to kill them, you can loot their gear and, if you have Drukhari Proficiency, equip it. You can also search the jet bike to find a suit of Incubus Blade Armour and a pair of Wear-Resistant Boots.

Continue southwest past some training gladiators and take the exit to the Pit.

As you go through the subsequent sections, you may come across a large number of skill checks in the text that you won't be able to manage because you won't have a full party. Simply make a note of them and come back when you can.

The Pit

Step forward and you will find yourself in the den of someone named Malice. If you make a Lore: Xenos (-10) check, you will recognise him as a Sslyth.

Survey the room (Medicae +20) for a few XP before addressing Malice whose servant tells you to get lost. If you have Heretical - Adherent, you can tear her throat out which impresses Malice. Otherwise, if you have a decent Athletics score, tell him that you're having a lovely day. When he questions this, insist that you are perfectly well and that you relish pain. Sink your fingers into your wounds (Athletics -40) and you will collapse from the pain. However, Malice will be impressed and tell the people around him to patch you up.

Alternatively, tell Malice that you can pay him handsomely and when he scoffs, say that you will render valuable services in exchange for assistance. He replies that the den's temperature is controlled by a faulty atmospheric convector and that the scavenger who sold it to him is now dead. Agree to fix it to initiate Serving the Xenos. You will find the faulty mechanism in the small area in the centre of the map.

Make a Tech-Use (+20) check to fix the convector and return to Malice. Malice will tell his people to patch you up, saying that you've proven to be more useful than the rest of them put together.

Failing all else, you can get on your knees and beg. Humbly beg his indulgence and beseech him to grant you salvation and Malice will his people to patch you up, saying that your pleas have amused him.

When you're patched up, Malice will explain that the Mind Maggot that Marazhai implanted in you is dying and releasing toxin as it does so (and afflicting you with Mind Maggot's Agony which reduces your Intelligence, Perception and Willpower by -10). He says that he will remove it when you've earned your healing. He wants you to go into the Mangled Sector and kill a human called the Commissar who can be found there. It seems that this Commissar is organising resistance to the Drukhari which means that the humans are no longer joining Malice's gang. Agree to kill the Commissar and Malice will point to a cache of weapons and armour that you can rummage around in.

When you regain control, look for a badly injured gladiator nearby.

If you are able to make a Medicae (-10) check, you can rip out his augment to obtain the Veteran's Electro Graft.

Afterwards, look through the Gladiators' pile for usable equipment.

You'll find a couple of moderately decent items: Abelard can make good use of the greatsword and you may want to take the heavy stubber for Argenta. There's also an Aeldari Long Rifle if you br

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content