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Difficulty (2)
Warhammer 40,000: Rogue Trader

Difficulty (2)

Explore the five difficulty settings in Warhammer 40,000: Rogue Trader, from STORY to UNFAIR. Understand modifiers for combat, skill tests, and space battles.

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Explore the five difficulty settings in Warhammer 40,000: Rogue Trader, from STORY to UNFAIR. Understand modifiers for combat, skill tests, and space battles.

Warhammer 40,000: Rogue Trader features five distinct difficulty settings: STORY, NORMAL, DARING, HARD, and UNFAIR. These settings can be further customized using sliders to fine-tune the experience. Each difficulty level impacts various game mechanics, including enemy dodge chance, cover bonuses, party momentum gain, damage reduction, NPC characteristics, crowd control effects, skill test difficulty, enemy wounds, and damage taken by the player's party.

The table below details the modifiers for each difficulty setting:

SettingSTORYNORMALDARINGHARDUNFAIR
Enemy unit dodge modifier-60%-10%+0%+10%+20%
Half cover hit bonus-20%+0%+0%+10%+15%
Full cover hit bonus-40%+0%+0%+20%+30%
Party momentum gain modifier+50%+20%+0%-15%-25%
Minimum damage dealt to enemies after reduction from armour and deflection52000
Minimum damage dealt to enemies after reduction from armour and deflection [%]50%20%0%0%0%
NPC characteristic modifier-50%-20%+0%+10%+20%
Max duration for hard crowd control effects on party [rounds]UNLIMITED2UNLIMITEDUNLIMITEDUNLIMITED
Skill test difficulty modifier50%30%20%10%0%
Enemy wounds modifier-80%+0%+0%+20%+80%
Damage dealt to player's party after subtracting all modifiers-50%-30%+0%+10%+20%
Damage required to receive injury [% of wounds]75%65%50%40%30%
Number of rounds before a fresh wound becomes an old wound54321
Number of injuries received before becoming a trauma54321
Space combat difficultyEASYNORMALDARINGHARDHARD
Minimum damage dealt to enemy ships after reduction from armour and deflection52000
Minimum damage dealt to enemy ships after reduction from armour and deflection [%]50%20%0%0%0%

The difficulty settings influence several key mechanics:

  • Enemy unit dodge modifier: Affects the chance of enemies dodging player attacks.
  • Half cover hit bonus and Full cover hit bonus: Modify the chance of hitting enemies positioned behind cover.
  • Party momentum gain modifier: Determines the rate at which the party gains Momentum, a crucial resource in combat.
  • Minimum damage dealt to enemies: Sets a floor for damage dealt after enemy armour and deflection are factored in.
  • NPC characteristic modifier: Adjusts the base characteristics of NPCs (excluding companions).
  • Max duration for hard crowd control effects on party: Limits the duration of debilitating effects on party members. The STORY difficulty setting for this modifier appears to be bugged.
  • Skill test difficulty modifier: Provides a bonus to the party when attempting skill tests.
  • Enemy wounds modifier: Adjusts the total wounds (health) of enemy units.
  • Damage dealt to player's party: Modifies the final damage received by the player's party after all calculations.
  • Damage required to receive injury: Specifies the percentage of wounds that must be taken in a single round for a party member to receive an injury.
  • Number of rounds before a fresh wound becomes an old wound: Dictates how long an injury remains 'fresh' before becoming 'old'.
  • Number of injuries received before becoming a trauma: Sets the threshold for the number of injuries a character can sustain before developing a trauma.

Space Combat Difficulty

The chosen game difficulty also extends to space combat, with specific modifiers:

  • Easy difficulty: Reduces enemy damage by -90%, repair costs by -95%, enemy evasion by -75%, and enemy voidship hull integrity by -40%.
  • Normal difficulty: Reduces enemy damage by -40% and repair costs by -20%. Enemy voidship hull integrity remains unaffected.
  • Daring difficulty: Enemy damage, repair costs, and enemy voidship hull integrity are all unaffected.
  • Hard difficulty: Increases enemy damage by +25%. Repair costs and enemy voidship hull integrity remain unaffected.

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