Explore Origin Talents in "Warhammer 40,000: Rogue Trader", including Astra Militarum Commander, Commissar, Crime Lord, Ministorum Priest, Navy Officer, and Noble archetypes.
Astra Militarum Commander Talents:
- Field of Fire: While Regimental Tactics is in effect, your allies gain +5% to rate of fire for every attack they have made since the start of the effect.
- Fix Bayonets!: Two-handed las weapons equipped by you and your allies gain a Bayonet Strike single melee attack costing 1 AP. This attack deals weapon damage and does not count towards the attack limit but can only be used once per round.
- Suppression Fire!: While Regimental Tactics is in effect, your attacks against enemies which have already been attacked by you or your allies gain a +20% bonus to dodge reduction, parry reduction and cover (press the cover button to crouch behind walls or objects) penetration.
- Trench Warfare: Your las weapons' rate of fire is increased by +20% while in partial cover and by +40% while in full cover.
- Unflinching Heroism: Every time you or an ally performs a heroic act, you gain +7 to all your characteristics until the end of combat.
Commissar Talents:
- For the Emperor!: If an ally remains in combat after being targeted with At All Costs! and kills an enemy while under its effect, they regain 30% of the wounds lost as temporary wounds.
- Let Them Know Fear!: If you are adjacent to an enemy, your allies gain +(1 + your FEL bonus / 2) resolve. If there are no creatures in a 2-cell radius, you gain +(1 + FEL bonus / 2) resolve.
- Motivation: You gain +(1 + character level / 2) MP. Allies starting their turn within a 2-cell radius around you also gain +(1 + character level / 2) MP. Once per round, after performing an attack with a pistol, you gain +(FEL bonus / 2) MP.
- One for the Enemies, Two for the Traitors: The Iconic Sidearm effect is active when a pistol is equipped in either hand.
- Summary Execution: When using At All Costs! from behind the target, the bonuses granted by the effect are doubled.
Crime Lord Talents:
- Contingency Plan: If you have no stacks of sure-fire plan at the start of your turn, you gain a single stack.
- Disorienting Plan: An enemy affected by Sure-Fire Plan also suffers a -(10 + 2 x PER bonus)% penalty to dodge and parry.
- Escape Plan: The bonus to dodge and parry from Sure-Fire Plan is increased by +(2 x AGI bonus)%. Dodging or parrying at least one attack by the start of the next round restores 1 stack of sure-fire plan.
- Killing Plan: The bonus damage from Sure-Fire Plan is increased by +(2 x WS bonus)%. Killing at least one enemy with the attack restores 1 stack of sure-fire plan.
- The Last Plan: Once per combat, if you have at least 1 stack of sure-fire plan, you will not die from lethal damage. Instead, you heal (5 x stacks)% of maximum wounds. This uses up all remaining stacks and you can no longer gain sure-fire plan stacks for the remainder of the combat.
Ministorum Priest Talents:
- The Emperor Protects: You gain +(WP bonus) maximum wounds.
- Flensing Faith: You gain +(WP bonus)% armour penetration with chain and power weapons. Critical hits scored with such weapons inflict (WP bonus / 2) levels of burning.
- Litany of Hatred: When using War Hymn or Furious Recital, you and allies within a 5-cell radius deal +(zeal / 2) weapon damage for 1 round. This bonus is doubled against daemons, psykers and xenos.
- Litany of Purification: When using War Hymn or Furious Recital, every daemon and xenos in a 5-cell radius suffers (5 x zeal) direct damage and +1 stack of perplexed.
- Tenets of Retribution: You deal +(WP bonus / 3) damage and +(WP bonus)% critical damage with bolt weapons. Base melta weapon and flamer damage is increased by +(WP bonus)%. These bonuses are doubled against daemons, psykers and xenos.
Navy Officer Talents:
- Evasive Manoeuvres: Allies with the braced effect or affected by your other non-attacking archetype abilities gain +(10 + 2 x PER bonus)% dodge for 1 round. You and allies with the braced effect do not provoke attacks of opportunity.
- Fleet Combat Training: When you score a critical hit or successfully parry an attack with your primary weapon, you immediately make an attack (whichever one costs the least AP) with your secondary weapon against the same enemy.
- Get Into Cover!: Allies benefiting from Brace for Impact! gain an extra turn with 0 AP and 3 MP and increase their cover efficiency by +20% for 1 round. During this extra turn, allies can use movement abilities, perform Heroic Acts or take Desperate Measures.
- Get off Me!: While braced, you can use this ability once per round. The targets of your melee attacks must pass an Agility resistance test with a -10 penalty or fall prone.
- Stentorian Voice: While braced, enemies within 5-cells suffer penalties to Weapon Skill and Ballistic Skill equal to -(10 x your archetype count).
Noble Talents:
- You. Do Something.: When using an ability on your servant, they gain +1 AP next turn. Note that this bonus does not stack.
- You. Go On.: Your servant gains +2 movement points each turn.
- You. Kill It.: If your servant kills a target which you damaged during your last turn, you gain +1 AP next turn.
- You. Protect Me.: If you are next to your servant.
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