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Officer Talents
Warhammer 40,000: Rogue Trader

Officer Talents

Explore Officer Talents in "Warhammer 40,000: Rogue Trader", including Armour of Contempt, Be Vigilant!, and Blood of Martyrs, detailing their effects and prerequisites.

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Explore Officer Talents in "Warhammer 40,000: Rogue Trader", including Armour of Contempt, Be Vigilant!, and Blood of Martyrs, detailing their effects and prerequisites.

Armour of Contempt
When an ally is targeted by one of your abilities which grant temporary wounds, their armour is also increased by +10% for 1 round. This effect does not stack.

Be Vigilant!
Allies under the effects of your abilities gain a bonus to their Weapon Skill equal to +(3 + your FEL bonus) and will deal +(your FEL bonus) more damage with attacks of opportunity until the start of your next turn.

Blood of Martyrs
Whenever an ally performs a Heroic Act, they gain temporary wounds equal to (10% of their maximum wounds + your resolve).

Commanding Voice
The range of _Voice of Command_ is increased by +6. The range of your other abilities is increased by +3.

Decisive Response
_Voice of Command_ and _Bring It Down!_ cost -1 AP the first time they are used in combat.

Focus!
When you use an ability on an ally, they gain a bonus to their Perception and Ballistic Skill equal to (2 + your resolve / 2). These bonuses stack but half of the stacks are lost at the end of the ally's turn.

Heroism
When any character performs a Heroic Act, your next attack will cost 0 AP.

Inspire Courage
When you target an ally with an ability for the first time in a round, that ally gains +(your WP bonus) temporary wounds.

Iron Discipline
Allies affected by your abilities gain a bonus to all resistance tests equal to +(2 x your WP bonus).

Lasting Impression
Half of the characteristic bonus granted by _Voice of Command_ remains until the end of combat. This bonus does not stack with itself or with bonuses granted by _Voice of Command_ and the effect of _Lasting Impression_ does not count as _Voice of Command_ for the purpose of triggering other effects. However, it does count as an Officer ability for the purpose of triggering talent effects.

Lead By Example
When you use two Officer abilities which do not grant an extra turn in one round, the next Officer ability which does not grant an extra turn will also affect you.

Leader's Assault
Whenever you make an attack, you gain +5 Fellowship until the end of combat.

March
Whenever you use an ability which grants Movement Points to an ally, you also gain half that number of MP.

No Respite
Whenever one of your abilities grants Action Points to an ally, they will also gain +1 to all characteristics for each AP gained until the end of combat.

Personal Oversight
When you target an ally with an action, that ally's resolve in increased by +1 until the end of your next turn. This effect stacks and is prolonged to the end of your next turn each time it is applied.

Physical Encouragement
When an ally starts a turn (including an extra turn) next to you, they gain +(your FEL bonus / 2) MP.

Seize the Initiative
You and allies under the effect of _Voice of Command_ deal an additional +(10 + FEL bonus)% damage to enemies which have not yet acted this combat.

Steel Resolve
Your resolve is increased by +3.

Undaunted
You gain +10 Willpower and +10 Fellowship when you have less than 50% of your maximum wounds remaining. You also gain +10 Willpower and +10 Fellowship for 1 round when using an Officer ability on an ally with less than 50% of their maximum wounds remaining. These bonuses stack with each other (but not with themselves) to a maximum of +20 Willpower and +20 Fellowship.

Inspiring Speech

_Air of Authority_ immediately grants momentum to the targeted ally equal to their resolve.

Prepare for an Assault!

_Break Their Ranks!_ works as if there were one more enemy next to the target, allowing you to use this ability on allies with no adjacent enemies.

Wounds Are No Excuse!

_Get Back in the Fight!_ removes 1 fresh injury from the target and heals (your WP bonus / 2) wounds for each effect removed (including fresh injuries). The ability heals (your WP bonus / 2) wounds regardless.

Watch Yourself!

The target of _Move, Move Move!_ gains a +10% bonus to dodge and +10% to cover (press the cover button to crouch behind walls or objects) efficiency until the start of your next turn.

Steady!

_Tale Aim!_ also increases the damage of the targeted ally's next ranged attack by +5%, +1% for each cell between the ally and their target.

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