Explore the Arch-Militant talents in Warhammer 40,000: Rogue Trader. Discover abilities like Accustomed to Glory, Adaptability, and Armsmaster to enhance your combat prowess.
The talents detailed below are exclusive to Arch-Militant characters in Warhammer 40,000: Rogue Trader.
- Accustomed to Glory: Gain +1 and +10% damage on all attacks until the end of combat when you or an ally performs a heroic act or takes desperate measures.
- Adaptability: Stacks of versatility increase critical hit chance by +5% until the end of turn. This effect stacks.
- Always Ready: Begin combat with 2 stacks of versatility.
- Armsmaster: Killing an enemy with a melee attack makes your ranged attacks this turn cost -1 AP (minimum 1) and vice versa. This effect does not stack.
- Awaiting Orders: The first single-target ability an ally uses on you each round grants +1 AP to that ally.
- Blood Haze: Gain a +(10 + AGI bonus)% bonus to dodge as long as you have killed at least one enemy with a melee attack this round.
- Broad Expertise: Upon entering combat, gain +(2 x BS bonus) Weapon Skill and +(2 x WS bonus) Ballistic Skill until the end of combat.
- Close-Quarters Training: Allows the use of two-handed ranged weapons within melee range, but with a -10 penalty to Ballistic Skill.
- Contempt for the Week: Deal +20% critical damage against targets that are stunned, prone, or blinded.
- Crippling Blasts: Your ranged area and ranged burst attacks reduce the Weapon Skill of all enemies hit by -10 until the end of combat. This effect does not stack.
- Critical Versatility: Gain a +(5 + number of versatility stacks)% bonus to critical damage. This bonus is retained when using _Cautious Approach_ or _Confident Approach_.
- Dependable: Gain a +(5 + number of versatility stacks)% bonus to armour. This bonus is retained when using _Cautious Approach_ or _Confident Approach_.
- Discipline: Gain +1 stack of versatility whenever an ally grants you an extra turn.
- Dismantle: Your area attacks reduce the deflection of all enemies hit by -2 and their armour by -7% until the end of combat. This effect does not stack.
- Distract: Your burst attacks and melee area attacks reduce the dodge of all enemies hit by -8% until the end of combat. This effect does not stack.
- Exploit Weakness: Deal +10% damage when attacking targets whose armour has been reduced by your allies. Deal +2 damage when attacking targets whose deflection has been reduced by your allies.
- Focal Point: Deal +15% damage to targets with a priority target.
- Heavy Gunner: Heavy weapon attacks cost -1 AP (minimum 1).
- Ingenious: Enemies forced to make a resistance test will have a -(10 + 2 x your AGI bonus) penalty on all resistance tests from any source until the end of combat.
- Preferred Targets: Gain +10% critical hit chance when attacking targets whose dodge has been reduced by your allies. Deal +20 critical damage when attacking targets whose parry has been reduced by your allies.
- Survivor: (Prerequisite: _Cautious Approach_) Using _Cautious Approach_ grants temporary wounds equal to 10% of your maximum wounds at the start of every turn while maintaining a cautious approach.
- Calm and Steady: (Prerequisite: _Confident Approach_) While under the effect of _Confident Approach_, retain half the usual bonuses from versatility.
- Breaking Attack: (Prerequisite: _Devastating Attack_) _Devastating Attack_ also reduces the target's armour by -7% and Toughness by -10 until the end of combat. This effect does not stack.
- Martial Art: (Prerequisite: _Kick_) The target of _Kick_ must pass a Toughness resistance test with a -(2 x STR bonus) penalty or fall prone for 1 round.
- All Out: (Prerequisite: _Reckless Rush_) While under the effect of _Reckless Rush_, your attacks do not cost MP.
- Flashfire: (Prerequisite: _Wildfire_) The cost of _Wildfire_ is reduced by -1 AP for every 3 stacks of versatility instead of 4.
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