Explore Warhammer 40,000: Rogue Trader origins: Astra Militarum Commander, Commissar, Crime Lord, and Ministorum Priest. Discover unique abilities and bonuses.
Astra Militarum Commander
You were a commander in the Imperial Guard. You receive the following characteristic modifiers: WS: -, BS: +5, STR: -, TGH: -, AGI: -, INT: -, PER: -, WP: -, FEL: +5. When increasing characteristics on level-up, you can add +5 to your Fellowship score as well as the characteristics permitted by your archetype. You receive the following skill modifiers: Athletics: +5, Coercion: +5. When increasing skills on level-up, you can add +10 to your Athletics skill as well as the skills permitted by your archetype. You also receive the unique ability: Regimental Tactics. Cost: 0. Area of effect: Personal. Cooldown: Once per combat. Until the end of your next turn, you and your allies deal an additional +(20 + 2 x PER bonus)% damage to enemies adjacent to you or your allies. During this time, you and your allies take no damage from friendly fire. When taking talents on level up, you can select from the following talents unique to your origin: Suppression Fire!, Field of Fire, Fix Bayonets!, Unflinching Heroism, Trench Warfare.
Commissar
You were a Commissar in the Officio Prefectus. You receive the following characteristic modifiers: WS: -, BS: +5, STR: -, TGH: -, AGI: -, INT: -, PER: -, WP: -, FEL: +5. When increasing characteristics on level-up, you can add +5 to your Fellowship score as well as the characteristics permitted by your archetype. You receive the following skill modifiers: Athletics: +5, Coercion: +5. When increasing skills on level-up, you can add +10 to your Coercion skill as well as the skills permitted by your archetype. You also receive the following unique abilities and talents: At All Costs!. Cost: 0. Area of effect: Personal. Cooldown: Once per combat. You shoot an ally with the pistol equipped in your primary hand dealing (100 + your Coercion)% damage. This shot ignores armour and deflection and always hits. If the ally is a xenos, the attack scores a critical hit. If the ally remains conscious, they again the at all costs! effect for 1 round. If they fall unconscious, the effect is applied to your other allies and the cooldown is reset at the start of your next turn. Allies under the effect of at all costs! deal +(2 x your FEL bonus)% damage, gain +(2 x your FEL bonus)% bonuses to dodge and parry and +(your Coercion / 10) to all characteristics. Iconic Sidearm: Shots with a pistol in your primary hand deal +(2 x BS bonus)% damage, gain +15% critical hit chance and +(2 x FEL bonus)% dodge reduction. When taking talents on level up, you can select from the following talents unique to your origin: One for the Enemies, Two for the Traitors; Let Them Know Fear!; Motivation; Summary Execution; For the Emperor!.
Crime Lord
You chose to follow the path of the renegade. You receive the following characteristic modifiers: WS: +5, BS: -, STR: -, TGH: -, AGI: -, INT: -, PER: +5, WP: -, FEL: -. When increasing characteristics on level-up, you can add +5 to your Perception score as well as the characteristics permitted by your archetype. You receive the following skill modifiers: Logic: +5, Awareness: +5. When increasing skills on level-up, you can add +10 to your Awareness skill as well as the skills permitted by your archetype. You also receive the unique ability: Sure-Fire Plan. Cost: 0. Area of effect: Personal. Cooldown: 0. At the start of combat, you gain +INT bonus of stacks of sure-fire plan. Activating this ability consumes 1 stack and makes the next action stronger as follows: If you attack, you deal +(10 + PER bonus)% more damage. If you move, you gain +(10 + PER bonus)% dodge and parry until the start of your next turn. If you use a non-damaging ability on an enemy, the enemy suffers a -(10 + INT bonus)% penalty to damage for 1 round. This ability can be used multiple times per turn. When taking talents on level up, you can select from the following talents unique to your origin: Killing Plan, Escape Plan, Disorienting Plan, Contingency Plan, The Last Plan.
Ministorum Priest
You were a member of the Adeptus Ministorum. You receive the following characteristic modifiers: WS: -, BS: -, STR: -, TGH: -, AGI: -, INT: -, PER: -, WP: +10, FEL: -. When increasing characteristics on level-up, you can add +5 to your Willpower score as well as the characteristics permitted by your archetype. You receive the following skill modifiers: Lore (Imperium): +10. When increasing skills on level-up, you can add +10 to your Lore (Imperium) skill as well as the skills permitted by your archetype. You also receive the following unique abilities and talents: War Hymn. Cost: 0. Area of effect: Personal. Cooldown: Once per combat. Grants +(2 x zeal) momentum and you gain +10 stacks of zeal. Unshakable Faith: In combat, you gain +(2 x (STR bonus + TGH bonus + AGI bonus + PER bonus)) Willpower. At the start of combat, you gain 10 stacks of zeal. You gain +1 for each enemy you attack with a bolter, a flamer, a chain weapon, a melta or a power weapon for the first time on combat. You gain +2 stacks of zeal for each daemon or xenos kil.
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