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Warhammer 40,000: Rogue Trader

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Explore "Warhammer 40,000: Rogue Trader" homeworlds: Death World, Voidborn, Hive World, Forge World, Imperial World, and Fortress World, each with unique talents and modifiers.

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Explore "Warhammer 40,000: Rogue Trader" homeworlds: Death World, Voidborn, Hive World, Forge World, Imperial World, and Fortress World, each with unique talents and modifiers.

Death World
You were raised on a death world, a planet where the plants, beasts and even the environment are inimical to human life. You receive the following characteristic modifiers: WS: -, BS: -, STR: +5, TGH: +5, AGI: +5, INT: -5, PER: -, WP: -, FEL: -5. You also receive the unique talent: Survival Instinct. Once per combat when your wounds drop below 30% you gain +20% of your maximum wounds as temporary wounds. You also gain a +20% bonus to dodge and armour while you have at least 1 temporary wound from any source. When taking talents on level up, you can select from the following talents unique to your homeworld: Brutal Hunter, Trusty Weapons, Wounded Beast, Lifetime of Scars, Tenacity.

Voidborn
You were born on a voidship or aboard an ancient orbital satellite and are somewhat inured to the reality-altering process of warp travel. However, living in a low- or zero-gravity environment has had effects on your physique. You receive the following characteristic modifiers: WS: -, BS: -, STR: -5, TGH: -, AGI: -, INT: +5, PER: -, WP: +5, FEL: -. You also receive the unique talent: Fortune. You can re-roll any failed attack, dodge, parry, characteristic or skill test with a 20% chance of success (or the base chance of the roll if less than 20%). In addition, any enemy dodge or parry against you has a 20% chance to fail after a successful roll. When taking talents on level up, you can select from the following talents unique to your origin: Bloody Mess, Contagious Luck, Just a Flesh Wound, Jinx, Be Smart.

Hive World
You were raised in one of the planet-spanning cities of an Imperium hive world. You receive the following characteristic modifiers: WS: -, BS: -, STR: -, TGH: -, AGI: +5, INT: -, PER: -, WP: -5, FEL: +5. You also receive the unique talent: Strength in Numbers. If there are three or more creatures within a 3-cell radius, you receive a bonus to resolve equal to (1 + FEL bonus) / 2. However, if there are no creatures nearby, you suffer a -2 penalty to resolve. When taking talents on level up, you can select from the following talents unique to your homeworld: Comradery, Outnumber, Weapon Personalisation, Helping Hand, Fresh Start.

Forge World
You were raised on one of the industrial centres of the Adeptus Mechanicus. You receive the following characteristic modifiers: WS: -, BS: -, STR: -, TGH: +5, AGI: -, INT: +5, PER: -, WP: -, FEL: -5. You also receive the unique talent: Forged for a Purpose. You can choose one of the following augmentations: Subskin Armour (Grants +(5 + 2 x TGH bonus)% armour), Locomotion System (Grants +(AGI bonus / 2) MP and +(2 x AGI bonus)% dodge), Analytics System (Grants +(10 + INT bonus) critical hit chance). When taking talents on level up, you can select from the following talents unique to your homeworld: Pinnacle of Weaponry, Fires of the Forge, Steel of the Forge, Persistence of the Forge, Calculated Relations.

Imperial World
You were raised on one of the countless unremarkable worlds that make up the Imperium. You receive the unique talent: Humanity's Finest. You can add +10 to any characteristic apart from Weapon Skill and Ballistic Skill. When taking talents on level up, you can select from the following talents unique to your homeworld: Ready to Serve, Better to Die for the Emperor, Doing My Part, Know No Heresy, Stronger Together.

Fortress World
You were raised on one of the frontier worlds which serve as the frontline of the Imperium's endless wars. You receive the following characteristic modifiers: WS: -, BS: -, STR: -, TGH: -, AGI: -, INT: -, PER: +5, WP: +5, FEL: -5. You also receive the unique talent: Never Stop Shooting. Every time you kill an enemy, you gain 10 stacks of _never stop shooting_. At the start of your turn, there is a percentage chance equal to the number of stacks that your first attack will cost 0 AP and not count towards the attack limit per turn. When the effect triggers, all stacks are lost. When taking talents on level up, you can select from the following talents unique to your homeworld: Combat Addict, Hail of Steel, Familiar Kickback, Spare Magazine, Never Stop Believing.

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