Learn about shields in Warhammer 40,000: Rogue Trader. Discover their abilities like Shield Bash and Stalwart Defence, and explore a comprehensive list of shields with their stats and locations.
A shield occupies the offhand slots of both weapon sets. When equipped with a shield, you gain the following abilities:
- Shield Bash (1 AP): Deal (STR bonus + TGH bonus) damage to a single enemy.
- Stalwart Defence (1 AP): Mark enemies within an area of effect and end your turn. Until the start of your next turn, you gain +15% block against the first attack made by the marked enemies. If you block such an attack, you counter-attack the corresponding enemy.
Here is a list of shields and their properties:
| Name | Block | Properties | Location |
|---|---|---|---|
| Shield | 20% | - | - |
| Reflective Shield | 20% | +1 deflection | Explorators |
| Hardened Shield | 22% | +1 deflection and +(2 x WS bonus)% parry | - |
| Adeptus Arbites Shield | 25% | - | Solomorne |
| Stronghold | 25% | When blocking an attack, gain 10 temporary wounds | The Starport |
| Insulating Shield | 25% | +1 deflection and (2 x WS bonus)% parry -35% damage from energy, fire and shock | The Heartless |
| Radiant Shield | 25% | When blocking an attack, the attacker must pass an Agility resistance test or become blinded for 1 round | Thassera |
| Heavy Shield | 30% | +1 deflection and (2 x WS bonus)% parry | Explorators |
| Steel Triad | 30% | Gains bonuses based on the number of adjacent allies wielding the Steel Triad: - 1 ally: +2 deflection, +10% block - 2 allies: the Combat Master talent, +10% block, area attack damage taken reduced by -30% | Palace of Justice Tervantias Kasballica Mission |
| Special Privilege | 30% | After leaving a Combat Tactics area, retain its effects until you move into another area | Spire of the Reaving Tempest |
| Flames of Retribution | 35% | You suffer 1 level of burning which you cannot remove through resistance tests At the end of your turn, inflict (2 x level of burning) burning on adjacent creatures; xenos and daemons additionally suffer (4 x level of burning) fire damage | Mangled Sector |
| Gunnery Shield | 35% | +1 deflection Reloading a shotgun costs 0 AP | Explorators |
| Old Shield | 35% | - | Fellowship of the Void |
| Kinesiostatic Shield | 35% | Gain +1 deflection and +(2 x WS bonus)% parry When blocking an attack, gain a number of kinesiostatic shield stacks equal to the portion of the attacks damage Your Shield Bash attack deals +(kinesiostatic shield stacks) energy damage with 50% armour penetration | Marshal Strachs |
| Defender | 40% | Gain (4 x FEL bonus) temporary wounds at the end of your turn for each adjacent ally When an adjacent ally takes damage (10 x Iconoclast rank)% of that damage is dealt to you instead | Fellowship of the Void |
| Iron Shield | 40% | - | The Pit |
| Shield of Unfaltering Will | 40% | Your successful attacks of opportunity inflict immobilise | Leethus |
| Intimidating Growl | 40% | Heretical - Follower When blocking an attack, make a counter attack with an additional +(15 x Heretical ran)% critical hit chance | Leethus |
| Meragon Shield | 40% | Incoming damage is decreased by -(10 x Dogmatic rank)% and damage dealt to xenos and daemons is increased by +(5 x Dogmatic rank)% | Palace of Justice |
| Solid Shield | 40% | +2 deflection and +(3 x WS bonus)% parry | Palace of Justice |
| Last Stand | 40% | While you have fewer than 4 traumas and an adjacent ally, your wounds cannot fall below 1. Instead, each instance of lethal damage inflicts a random trauma | Nephritis Dominium |
| Advanced Shield | 50% | +2 deflection and +(4 x WS bonus)% parry | Sanctum of Taaphetus |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content