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Bounty Hunter
Warhammer 40,000: Rogue Trader

Bounty Hunter

Explore the Bounty Hunter archetype in Warhammer 40,000: Rogue Trader. Learn about its characteristics, skills, class progression, keystone features, and unique abilities like Hunt Down the Prey and Claim the Bounty.

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Explore the Bounty Hunter archetype in Warhammer 40,000: Rogue Trader. Learn about its characteristics, skills, class progression, keystone features, and unique abilities like Hunt Down the Prey and Claim the Bounty.

The Bounty Hunter is an archetype in Warhammer 40,000: Rogue Trader focused on efficient and methodical killing. It is a Tier I archetype, building upon Operative or Soldier foundations.

Characteristics: Ballistic Skill, Agility, Perception

Skills: Athletics, Demolition, Lore (Xenos), Medicae, Awareness.

Class Progression:

  1. Rank 16: Hunt Down the Prey
  2. Rank 17: Ability
  3. Rank 18: Talent
  4. Rank 19: Wild Hunt
  5. Rank 20: +1 AP, +5 Characteristic, Common Talent
  6. Rank 21: +5 Characteristic, Talent
  7. Rank 22: Ability
  8. Rank 23: +10 Skill, Talent
  9. Rank 24: +5 Characteristic, Common Talent
  10. Rank 25: Talent
  11. Rank 26: +5 Characteristic, +10 Skill
  12. Rank 27: Wild Hunt Upgrade
  13. Rank 28: Talent
  14. Rank 29: +5 Characteristic, +10 Skill
  15. Rank 30: Ability, Common Talent
  16. Rank 31: Talent
  17. Rank 32: +5 Characteristic, +10 Skill
  18. Rank 33: Talent
  19. Rank 34: Common Talent
  20. Rank 35: Wild Hunt Upgrade

Keystone Features (Bounty Hunter)

Hunt Down the Prey

This feature allows you to mark an enemy as "prey" as long as you have charges remaining. Killing a marked target grants a stackable bonus until the end of combat, dependent on the enemy's difficulty tier:

  • Tier I-II: +25% of maximum wounds as temporary wounds.
  • Tier III-IV: +(2 x difficulty tier)% critical hit chance and +(5 x difficulty tier)% critical damage.
  • Tier V-VII: Both bonuses above.

You start combat with 3 charges of Hunt Down the Prey.

Abilities (Bounty Hunter)

Claim the Bounty
  • Cost: 1 AP
  • Area of Effect: One enemy creature within weapon range
  • Cooldown: 1
  • Effect: Makes a free single attack that always hits and deals (4 x (BS bonus + PER bonus))% of usual damage. If it kills a marked prey, you gain +2 AP. Every third enemy killed by this ability restores +1 charge of Hunt Down the Prey.
Cull the Bold
  • Cost: 1 AP
  • Area of Effect: Personal
  • Cooldown: 1
  • Effect: Your next attack gains +(BS bonus) damage. The target's armour is reduced by -(3 x difficulty tier)% against all your attacks until end of combat. If the target's armour against this attack is below 20%, their dodge against your attacks is also reduced by -(3 x difficulty tier)%. Additional damage is increased to +(BS bonus + (greater of PER and INT bonus)).
Ensnare the Prey
  • Cost: 1 AP
  • Area of Effect: Empty cell in a 10-cell radius
  • Cooldown: 1
  • Effect: Sets a trap. Enemies approaching within 2 cells suffer (2 x (greater of PER and INT bonus)) direct damage and must pass an Agility resistance test with a -(2 x AGI bonus) penalty or become immobilised until their next turn. You gain +(AGI bonus) MP at the start of your next turn.
Hot on the Trail
  • Cost: 0 AP
  • Area of Effect: One enemy creature within 10-cell radius
  • Cooldown: 1
  • Effect: Marks an enemy as "trailed" and ends your turn. If an ally kills a trailed enemy, you gain an extra turn with remaining MP and AP, +(2 + difficulty tier / 2) MP, and this ability's cooldown resets. The third use in combat recovers +1 charge of Hunt Down the Prey.
Piercing Shot
  • Cost: 1 AP
  • Area of Effect: Personal
  • Cooldown: 1
  • Effect: Your next attack gains +100% overpenetration and +(2 x PER bonus)% armour penetration.
Raid
  • Cost: 1 AP
  • Area of Effect: Personal
  • Cooldown: 1
  • Effect: Until your next turn, allies attacking a marked prey deal +(your PER bonus)% additional damage and gain half your current critical hit chance and critical damage bonuses.
Wild Hunt (Heroic Act / Desperate Measures)
  • Cost: N/A
  • Area of Effect: Personal
  • Cooldown: Once per combat
  • Effect: Make attacks equal to the number of marked prey, divided among them. These attacks always hit and score critical hits. As a Desperate Measure, gain -20 penalties to Ballistic Skill, Perception, and Agility until end of combat. At 27th and 35th levels, choose one upgrade:
    • 1. Prey suffer -(3 x PER bonus)% armour penalty before attack.
    • 2. Gain +3 MP and restore +3 charges of Hunt Down the Prey.
    • 3. Attacking exactly one marked target deals +300% damage.
    • 4. Prey MP reduced by -(AGI bonus - 3) (minimum -2).

Talents (Bounty Hunter)

In addition to general talents, the Bounty Hunter can select unique talents specific to this archetype.

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