Skip to content
Melee Weapons
Warhammer 40,000: Rogue Trader

Melee Weapons

List of one-handed melee weapons in "Warhammer 40,000: Rogue Trader", including Chainaxes, Chainswords, Force Swords, and Power Mauls, with their stats and locations.

By ··10 min read·Multi-source verified
1 reading this guide  

List of one-handed melee weapons in "Warhammer 40,000: Rogue Trader", including Chainaxes, Chainswords, Force Swords, and Power Mauls, with their stats and locations.

Most melee weapons require no special proficiency, but certain xeno weapons require the corresponding xeno weapon proficiency.

One-Handed Melee Weapons:

Chainaxes:

  • Chainaxe: DMG 10-16, PEN 25%. Abilities: Strike - 1 AP, Swing - 2 AP, Sweep - 2 AP. Location: Commonplace.
  • [Mezoa-Pattern] Thrill of the Hunt: DMG 16-24, PEN 30%. Location: Calligos Winterscale.
  • Carnage: DMG 17-27, PEN 40%. Ability: Each hit increases critical damage with this weapon by +25%. Location: Fellowship of the Void.
  • Rending Chainaxe: DMG 30-40, PEN 40%. Abilities: Adeptus Astartes, Heretical - Votary. Location: Word Bearer Assailant.

Chainswords:

  • Chainsword: DMG 8-10, PEN 10%. Abilities: Strike - 1 AP, Cleave - 2 AP. Location: Commonplace.
  • Officer's Chainsword: DMG 8-12, PEN 15%. Location: The Upperway.
  • [Sol Pattern] Chainsword: DMG 8-12, PEN 20%. .
  • [Ryza-Pattern] Chainsword: DMG 20-30, PEN 30%. Location: Commonplace.
  • Elite Chainsword: DMG 14-17, PEN 20%. Location: Drusians.
  • Anver Chainsword: DMG 12-16, PEN 15%. Ability: On hit, reduce target's armour by -5%; stacks. Location: Anver Kingpin.
  • Aeldari Chainsword: DMG 12-24, PEN 25%. Ability: Aeldari. Location: Commonplace.
  • Scorpion Chainsword: DMG 15-25, PEN 30%. Ability: Aeldari. Location: Last Chance of Cyrene.
  • Astartes Chainsword: DMG 19-30, PEN 25%. Abilities: Adeptus Astartes, Strength 55, +10% critical hit chance. Location: The Pit.
  • [Ryza-Pattern] Astartes Chainsword: DMG 35-52, PEN 25%. Location: Kasballica Mission.
  • Untainted Sacrament: DMG 26-45, PEN 35%. Ability: Take -75% less mental and warp damage. Location: Main Tech-Sanctum.

Force Swords:

  • Force Sword: DMG 7-11, PEN 25%. Abilities: Strike - 1 AP, Cleave - 2 AP, Psychic Force - 2 AP. Psychic Force deals (2 x psy rating + WP bonus) damage and counts as a major psychic power. Location: Heinrix.
  • Ancient Force Sword: DMG 14-20, PEN 30%. Ability: When suffering energy, fire, power or warp damage, damage is reduced by -(psy rating)% and you gain +(psy rating)% armour penetration with your next attack; stacks. Location: Unidentified Ruins.
  • Awakened Nightmare: DMG 13-18, PEN 30%. Ability: Area attacks increase veil degradation by +(psy rating) and deal +(veil degradation x psy rating)% more damage. .
  • The Distortion: DMG 17-22, PEN 35%. Location: The Pit.
  • Cursebringer: DMG 14-20, PEN 30%. Ability: On hit: target must pass a Willpower resistance test or suffer (psy rating) levels of warp burn. Location: Kasballica Mission.
  • Dark Providence: DMG 20-28, PEN 40%. Ability: Psyker: re-roll a failed parry attempt once per attack with a chance of success equal to your Willpower. Location: Explorators.
  • Immaterium's Chenneller: DMG 32-40, PEN 40%. Ability: If your psy rating is 9 or higher, damage, dodge reduction and armour penetration is increased by a percentage equal to veil degradation. .
  • Incinerator: DMG 28-36, PEN 40%. Ability: Critical hit inflicts (3 x psy rating) levels of warp burn. Location: Kasballica Mission.
  • Renunciation of Weakness: DMG 18-23, PEN 25%. Ability: Critical hit reduces veil degradation by -(psy rating) and increases Willpower by +(2 x WP bonus) for 1 round. Location: Tervantias.
  • Sacrifice: DMG 26-34, PEN 40%. Ability: On kill: reduce veil degradation by -(psy rating) and gain +1 psy rating for 1 round. Location: Drusians.
  • Soulsiphon: DMG 8-12, PEN 25%. Ability: If wielder is a psyker, each hit reduces veil degradation by -1. Location: Explorators.
  • Triumph of Retribution: DMG 12-16, PEN 30%. Ability: When killing an enemy, reduce veil degradation by -(2 x psy rating). Location: Drusians.
  • Veilrender: DMG 8-12, PEN 25%. Ability: Each critical hit increases veil degradation by +(Psy rating); the next attack deals +(veil degradation x psy rating) damage. .
  • Will to Live: DMG 10-15, PEN 30%. Abilities: Enemies adjacent to the wielder have Toughness reduced by -(psy rating), Wielder gains +(psy rating) toughness for each adjacent enemy. Location: Explorators.

Power Axes:

  • Power Axe: DMG 12-19, PEN 40%. Abilities: Strike - 1 AP, Swing - 2 AP, Sweep - 2 AP. Location: Explorators.
  • [Mars-Pattern] Power Axe: DMG 21-31, PEN 40%. Location: Explorators.
  • Tearing Vengeance: DMG 25-40, PEN 40%. Abilities: Deals +(1.5 x (STR bonus + TGH bonus) damage, The first attack against a bleeding target each round restores +1 AP, You take 6 damage each turn. Location: Frozen Prince - Ice World.
  • Tarvanna's Last Stand: DMG 29-39, PEN 40%. Ability: +50% damage when below 50% wounds. Location: Calligos Winterscale.
  • Sanguine Thirst: DMG 31-41, PEN 40%. Abilities: Deals +(3 x STR bonus) damage to bleeding targets, No cooldown after the first attack against a bleeding target. Location: Epitaph.

Power Mauls:

  • Power Maul: DMG 7-10, PEN 30%. Abilities: Strike - 1 AP, Power Swing - 2 AP, Harsh Shove - 2 AP. .
  • Master-Crafted Power Maul: DMG 10-17, PEN 35%. Location: Martyr's Endurance.
  • [Retobi-Pattern] Power Maul: DMG 14-16, PEN 20%. Location: von Valancius Palace.
  • [Sol-Pattern] Power Maul: DMG 27-41, PEN 40%. Location: Drusians.
  • Earthbreaker: DMG 16-23, PEN 30%. Ability: Each attack decreases the target's Strength, Toughness and Agility by -4 even when parried or dodged. .
  • Unquenchable Fury: DMG 8-9, PEN 30%. Abilities: Maximum push distance 5 cells, +50% collision damage. Location: Voidship Shrine.
  • Bonebreaker Maul: DMG 25-30, PEN 40%. Ability: Target must pass a Toughness resistance test with a -10 penalty or fall prone and gain a random trauma. Location: Abandoned Palace.
  • [Mars-Pattern] Power Maul: DMG 25-35, PEN 40%. Location: Emelina Lichtenburg.
  • Torturer: DMG 23-37, PEN 40%. Abilities: +20% damage vs. staggered targets, +30% damage vs. stunned targets. .

Other One-Handed Melee Weapons:

  • Shock Baton: DMG 6-11, PEN 15%. Location: Commonplace.
  • Lawbringer: DMG 16-24, PEN 20%. Ability: End your turn and gain an attack which deals +30 machine damage with 50% armour penetration. Location: Mangled Sector.
  • Excruciator Maul: DMG 15-20, PEN 35%. Location: Drusians.
  • Bloody Sacrament: DMG 15-19, PEN 25%. Abilities: Area attacks create a smoke cloud. Creatures that enter the cloud must make Toughness, Strength and Willpower tests with a -25 penalty. A failed Toughness test causes blindness, a failed Strength test causes Slowed and a failed Willpower test causes... [Source text truncated]. Location: Commonplace.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content