Unlock powerful Psyker talents in "Warhammer 40,000: Rogue Trader", including Psyker Minoris, Majoris, Terminus, and Extremis, each adding +1 psy rating.
Psyker Minoris
Adds +1 psy rating.
Psyker Majoris
Adds +1 psy rating and unlocks the second tier of psychic powers.
Psyker Terminus
Adds +1 psy rating and unlocks the final tier of psychic powers.
Psyker Extremis
Adds +1 psy rating.
Blade of Light
Force weapon attacks deal +(1 + psy rating) damage and have +(5 + 5x psy rating)% more armour penetration.
Enforce Reality
Performing a Heroic Act reduces veil degradation by -INT bonus.
Inscribed Soul
You deal direct damage to yourself equal to 25% of your maximum wounds. The next psychic power you use will not degrade the Veil and will not trigger psychic phenomena or Perils of the Warp.
Obscured Threat
If you are not in a target's line of sight, or you are in cover (press the cover button to crouch behind walls or objects) (a defensive position that blocks line of sight), a -(4 + 4 x psy rating) penalty is applied to all resistance tests made by the target.
Psychic Barrage
When using a damaging psychic power on targets 6 cells away or further, you deal an additional +(BS bonus) damage.
Sacred Rituals
You have a 25% chance to regain AP spent on psychic powers when veil degradation is 10 or lower.
Second Sight
Any psychic powers which have a range of 2 cells or more have their range increased by +(PER bonus).
Stabilising Factor
The first psychic power used each turn increases veil degradation by two points less (minimum 1 point).
Still Mind
Your resolve is increased by +(WP bonus / 2) while veil degradation is 10 or lower.
Subtle Manipulation
You can use a damaging psychic power while being threatened by enemies in melee range without provoking attacks of opportunity.
Adrenaline Surge
In the first round of combat Biomancy powers cost -1 AP.
Biophysical Distortion
All your attacks and damaging psychic powers poison enemies, dealing (3 + 3 x psy rating) toxic damage at the start of affected enemies' turns.
Confer Immunity
When you are healed or heal an ally, if the character being healed is at full wounds, they gain temporary wounds equal to the healing.
Corpus Conversion
When an enemy next to an ally is killed, that ally (or a random ally if there is more one ally adjacent to the enemy) gains a stack of corpus conversion. When you use a single-target psychic power on an ally with corpus conversion, your effective psy rating will be +2 and the ability will not cause veil degradation, psychic phenomena or Perils of the Warp. This consumes one stack of corpus conversion.
Deterioration
Whenever an effect applied by you increases the damage suffered by a target, the damage increase is increased by half (so that, for example, +20% becomes +30%).
Pulse of Life
When healing yourself or an ally with a psychic power, the ability has a (5 + 2 x WP bonus)% of critically healing. Effects that increase critical hit chance will increase this probability and the multiplier is the same as your critical hit damage multiplier.
Sanguine Siphon
When dealing damage, you gain +1 stack of sanguine siphon (+2 stacks when damaging an enemy next to you). If you suffer lethal damage, your stacks of sanguine siphon are consumed, reducing the damage by -1 for each stack until you have no stacks remaining or the damage is no longer lethal.
Strange Vitality
When you or your allies are under the effects of psychic powers, you gain +5 Toughness for each effect.
Edge of Fate
At the beginning of combat, you and your allies receive a +15% critical hit chance. The first critical hit removes this effect.
Fatebringer
Allies under the effect of at least one psychic power gain an additional +(5 + 2 x psy rating)% armour penetration.
Flawless Plan
Every 9th successful dodge or parry made by you or your allies grants you +2 AP on your next turn.
Predicted Downfall
The first dodge attempt of every enemy is made with a -(7 + 7 x psy rating)% penalty.
Unnatural Luck
After using a Divination power on an ally, the next critical hit they suffer will be downgraded to a normal attack.
Backdraft
Whenever one of your psychic powers deals damage, a random enemy within 2 cells of the initial target suffers half damage. Note that the secondary damage does not trigger this talent.
Blazing Inferno
Your critical hit chance increases by +1% until the end of combat every time you deal damage by any means.
Body of Flames
You gain +(8 + 8 x psy rating)% additional armour against fire damage and half this amount as additional armour against energy damage from las, melta and plasma weapons.
Burning Blood
When you use a psychic power or suffer damage from burning, bleeding or melee attacks, all enemies next to you suffer (4 x psy rating) direct damage.
Fire Within
After killing or scoring critical hits against 8 creatures in one combat, your next attack or damaging psychic power will cost 0 AP and will not count towards the attack limit for that turn.
Melting Armour
Every time you inflict damage against an enemy, their armour is reduced by -5%. If their armour is already 0, their deflection is reduced by -1 instead.
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