Explore Executioner talents in "Warhammer 40,000: Rogue Trader", including Acute Pain (+100% damage), All-Encompassing Agony (+30% DOT damage), and Anatomy Expert.
Talents:
- Acute Pain: When an enemy first suffers damage from a damage-over-time effect inflicted by you, the damage is increased by +100%.
- All-Encompassing Agony: If an enemy is suffering from bleeding, burning and toxin at the same time and at least one of the effects was inflicted by you, all those effects deal +30% more damage to that enemy.
- Anatomy Expert: Your maximum number of wounds depends on your Medicae skill rather than Toughness.
- Battle of Attrition: At the start of each round, all enemies suffering from any damage-over-time effects inflicted by you have their incoming damage-over-time from any source increased by +20%. This effect stacks.
- Bloody Trail: All enemies suffering from bleeding leave a trail on the ground when moving which persists for 1 round. Moving through these bloodstained cells costs you 0 MP (Movement Points).
- Death in the Air: When an enemy suffering from toxin inflicted by you dies, all enemies within a 2-cell radius around that enemy suffer 3 levels of toxin.
- Deep Laceration: When using Scourging Strikes, your critical hits inflict (3 x STR bonus) levels of bleeding.
- Does It Hurt?: All damage-over-time effects which you inflict gain a 20% critical hit chance. This chance is increased by all bonuses to critical hit chance.
- Fragile Playthings: The first instance of damage inflicted by one of your damage-over-time effects in a round reduces the affected enemy's armour by -(10 + INT bonus)% until the end of combat. This effect can be inflicted on multiple enemies in a given round, but only once per enemy. This effect stacks.
- Hardened Body: Whenever anyone in the party is suffering from any damage-over-time effect, the effect only deals 50% damage. This effect stacks multiplicatively so that if there are two Executioners in the party, DOT effects only deal 25% damage.
- Internal Bleeding: When pushing an enemy, you also inflict 3 levels of bleeding on that enemy.
- Invigorating Screams: Whenever an enemy within a 4-cell radius takes damage from a damage-over-time effect, you regain +(TGH bonus / 2) wounds.
- Maddening Flames: Any enemy suffering from burning inflicted by you must make a Willpower resistance test at the start of their turn or fall prone until the start of their next turn. Falling prone extinguishes the burning.
- Master of Torture: You deal +5% more damage to a target for each type of damage-over-time effect inflicted on the target.
- Perfect Anatomy: Your armour is increased by +(5 + maximum wounds / 20)%.
- Racking Weakness: The damage dealt by your damage-over-time effects is increased by +(Medicae / 20)% for every -10% penalty to armour suffered by the target from any source.
- Sickening Pain: Whenever a single instance of a damage-over-time effect inflicted by you deals damage equal to 10% or more of the enemy's maximum wounds, that enemy gains +1 stack of fatigued.
- Sower of Distress: Enemies suffering from any damage-over-time effect inflicted by you suffer a -(5 + Medicae / 20) penalty to their resistance tests.
- Tormenting Sprain: When an enemy suffering from a damage-over-time effect inflicted by you dodges one of your attacks, all damage-over-time effects inflicted on the enemy deal an additional +10% damage. This effect stacks.
- Vivisection: You gain a +(Medicae / 5) bonus to Lore (Xenos).
Prerequisite Talents:
- Bleeding Stigmata: Prerequisites: Exsanguination. Targets of Exsanguination are also immune to toxin and burning while suffering from bleeding.
- Revelling in Suffering: Prerequisites: Gift of Torment. Each adjacent creature counts as two for the purposes of calculating the bonuses granted by Gift of Torment.
- Death Warrant: Prerequisites: Merciless Verdict. The level of the damage-over-time effect inflicted by Merciless Verdict is increased by +(maximum weapon damage / 5).
- Everlasting Agony: Prerequisites: Pain Resonance. The duration of negative effects inflicted by Pain Resonance is increased by +1 round and the penalty to the corresponding resistance tests is increased to -(20 + Medicae / 5).
- Reprieve: Prerequisites: Reckless Abandon. If you used Reckless Abandon in the previous round and still have temporary wounds at the start of this turn, you are healed for +(15% of maximum wounds) wounds.
- Unbearable Presence: Prerequisites: Terrifying Strike. Targets of Terrifying Strike make their Willpower resistance test with a -(10 + 2 x STR bonus) penalty. Any forced movement now provokes attacks of opportunity.
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