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Staffs
Warhammer 40,000: Rogue Trader

Staffs

Explore staffs in "Warhammer 40,000: Rogue Trader", primarily for psykers, with details on damage, abilities, and locations like Heinrix and The Starport.

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Explore staffs in "Warhammer 40,000: Rogue Trader", primarily for psykers, with details on damage, abilities, and locations like Heinrix and The Starport.

Walkthrough
  1. 1
    Most staffs can be used as melee weapons, but their primary utility lies in their attribute bonuses and unique abilities.

  2. 2
    Psykers can equip staffs to enhance their powers and gain additional benefits.
  3. 3
    Cassia, as a Navigator, can equip specific Navigator staffs with unique effects.

Staffs and Their Details:

  • Psychic Staff: DMG 4-8, PEN 0%, Power 6. Abilities: Strike (1 AP), Lightning Arc (2 AP). Lightning Arc deals (power level x psy rating + WP bonus) damage. Grants +5 Willpower.
  • Biomancer's Staff: DMG 4-8, PEN 0%, Power 6. Abilities: Strike (1 AP), Syphon Life (2 AP). Grants Biomancy. Syphon Life drains (power level x (1 + psy rating)) damage and heals the wielder for power level wounds. Grants +10 Willpower. Found on Heinrix.
  • Diviner's Staff: DMG 4-8, PEN 0%, Power -. Abilities: Strike (1 AP), Consign (0 AP). Grants Divination. Consign makes the next hit against the target a critical hit. Grants +5 Perception, +5 Willpower. Found on Rykadi Philia.
  • Pyromancer's Staff: DMG 4-8, PEN 0%, Power 7. Abilities: Strike (1 AP), Inferno (2 AP). Grants Pyromancy. Inferno launches (power level) projectiles; creatures hit by 2 projectiles become afflicted by Warp Burn. Grants +10 Willpower. Found at The Starport.
  • Sanctified Staff: DMG 4-8, PEN 0%, Power (5). Abilities: Strike (1 AP), Emperor's Wrath (2 AP). Grants Sanctic Powers. Power level is (5 + resolve). Emperor's Wrath deals damage to all creatures adjacent to the target point, reduced for allies by the target's resolve. Grants +15 Willpower. Found on Drusians.
  • Telepath's Staff: DMG 4-8, PEN 0%, Power 9. Abilities: Strike (1 AP), Vision of Death (2 AP). Grants Telepathy. Vision of Death requires a Willpower Resistance test; failure results in (power level + psy rating + 30%) of target's current wounds mental damage, success results in power level mental damage. Grants +10 Willpower. Found at Kasballica Mission.
  • Blooddrinker Staff: DMG 10-13, PEN 25%, Power 13. . Grants Biomancy. Grants +20 Willpower, +2 psy rating. Takes (psy rating) bleeding damage each round. Found at Spire of the Reaving Tempest.
  • Charged Staff: DMG 4-8, PEN 0%, Power 9. . Grants +10 Willpower. Found at Electrodynamic Cenobium.
  • Detachment From Death: DMG 4-8, PEN 0%, Power 0. . Grants Telepathy. Increases allies' dodge by +(your WP bonus)%. Found on Zacchary Weisz.
  • Imperial Staff: DMG 4-8, PEN 0%, Power 8. . Grants Sanctic Powers. Grants +10 Willpower, +5 Fellowship. Found at von Valancius Palace.
  • Singing Spear: DMG 4-8, PEN 0%, Power -. . Grants Divination. Unsanctioned Psyker. Divination powers have a 50% chance not to increase veil degradation. Grants +15 Willpower, +10 Perception. Found on Muaran.
  • Solar Staff: DMG 16-21, PEN 0%, Power 10. . Grants Pyromancy. Grants +15 Willpower, +1 power level and +2 Willpower for every two creatures suffering from burning. Found at Explorators.
  • Staff of Blood: DMG 10-13, PEN 25%, Power 9. . Grants Biomancy. Grants +15 Willpower, +10 Toughness. Found on Kiava Gamma.
  • Staff of Endless Flame: DMG 16-21, PEN 0%, Power 7. . Grants Pyromancy. Grants +15 Willpower. Found at Fellowship of the Void.
  • Staff of Krudarach: DMG 16-21, PEN 0%, Power -. . Grants Divination. Unsanctioned Psyker. Divination powers, including _Consign_, that affect one enemy also affect the enemy closest to the target. Grants +20 Willpower, +10 Perception. Found on Drained Farseer.
  • Staff of Mindsight: DMG 4-8, PEN 0%, Power 12. . Grants Telepathy. Enemies suffer -10 to resistance tests against your psychic abilities. Grants +10 Perception, +15 Willpower. Found at Bottomless Pit.
  • Staff of Shock and Awe: DMG 16-21, PEN 0%, Power 18. . Grants +20 Willpower. Found at Kasballica Mission.
  • Staff of the Righteous Pyre: DMG 16-21, PEN 0%, Power 15. . Grants Sanctic Powers. Sanctic powers (including _Emperor's Wrath_) heal allies instead of damaging them. Grants +20 Willpower, +10 Fellowship. Found on Drusians.
  • Thought Guide: DMG 4-8, PEN 0%, Power -. . Grants Telepathy. Vision of Death. Allies affected by psychic powers gain +(your WP bonus / 2) resolve for 1 round. Grants +10 Willpower. .
  • Navigator Staffs:
    • Astronomicon Regalia: DMG 4-8, PEN 0%, Power 10/6 (Infusing/Devastating). When targeting an ally with a given power for the first time in combat, they gain +1 AP on their next turn. Grants +15 Willpower, +20 Perception. .
    • Bloodhound Staff: DMG 4-8, PEN 0%, Power 6. Devastating: the first use of an attacking Navigator power does not set the power on cooldown and does not count towards the attack limit. The second use of an attacking power on the same turn adds the staff's power level to the damage dealt while the Navigator takes direct damage equal to the power level. Grants +10 Willpower, +5 Perception. Found on Drusians.
    • Red Crystal Staff: DMG 4-8, PEN 0%, Power 12. Devastating. The first attacking Navigator power each turn costs -1 AP. Grants +15 Willpower, +10 Perception. Found at Kasballica Mission.
    • Staff of House Cassini: DMG 4-8, PEN 0%, Power 7. Infusing. Allies targeted by Navigator powers gain +3 MP on their next turn. Grants +5 Willpower, +10 Perception. Found at Gutted Voidship.
    • Staff of House Orsellio: DMG 4-8, PEN 0%, Power 5. Castigating - enemies targeted by Navigator powers have their characteristics reduced by the staff's power. Grants +5 Willpower, +5 Perception. Found on Cassia.
    • Staff of House Orsellio Guardian: DMG 4-8, PEN 0%, Power 5. Infusing - allies targeted by Navigator powers have their characteristics increased by the staff's power. Grants +5 Willpower, +5 Perception. Found on Theobald Orsellio.
    • Staff of Orsellio Novator: DMG 16-21, PEN 0%, Power 10/6 (Castigating/Infusing). The first use of each Navigator power in combat costs -1 AP. Grants +20 Willpower, +15 Perception. Found at Palace of the Atlas.
    • Warp-Focusing Staff: DMG 4-8, PEN 0%, Power 11. Castigating. Enemies targeted by Navigator powers suffer +(Castigating)% damage.
Tips
  • Consider the primary psychic discipline (Biomancy, Divination, Pyromancy, Sanctic, Telepathy) when choosing a staff for a psyker.
  • Navigator staffs offer unique benefits for Cassia and other Navigators, focusing on AP manipulation and characteristic bonuses.
  • Pay attention to the secondary effects and attribute bonuses each staff provides, as they can significantly impact combat effectiveness.
  • Some staffs have specific requirements or drawbacks, such as taking damage or affecting allies differently.

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