Complete list of "Warhammer 40,000: Rogue Trader" Kiava Gamma projects and events, including requirements, rewards, and choices.
Projects - Kiava Gamma
Tier 1 Projects:
- Blessed Are the Weaponsmiths: Requires The Dark Marchesa plasma gun, +1 Security, 1 Plasteel, and 3 Weapons. Unlocks Calculating Holiness and Restoration.
- Calculating Holiness: Requires The Hand of Xenocide omnissian axe, -1 Profit Factor, +1 Complacency, 1 Mechanism, 1 Plasteel, and 1 Weapon. Unlocks Blessed Are the Weaponsmiths and Restoration.
- Restoration: Requires Cursed Boots, +1 Efficiency, 2 Mechanisms, and 3 Plasteel. Unlocks Blessed Are the Weaponsmiths and Calculating Holiness.
Tier 2 Projects:
- Chapel of Enumeration: Requires 2 Weapons. Grants +3 Efficiency.
- Compassion for the Silent: Requires 2 Provisions, 2 Mechanisms, and 1 Chemical. Grants Metal of Mettle (voidship gains +20 hull integrity), +1 Profit Factor, and +30 Iconoclast. Requires Iconoclast - Adherent.
- Flawless Servitors: Requires 3 Plasteel and 3 Mechanisms. Grants Battle Servitors, +2 Profit Factor, and +2 Efficiency (all colonies). Requires Efficiency 5 and is required for the Armoured Rage tier 3 project.
- Giants: Requires 1 Promethium, 1 Chemical, and 1 Adamantine. Grants 10 Mobile Extractium and +1 Profit Factor. Requires Efficiency 4.
- Mag Trains: Requires 2 Flogiston. Grants +1 Profit Factor and 3 Mechanisms.
- The Motive Force Is Life: Requires 1 Promethium, 1 Chemical, and 1 Flogiston. Grants Instability Detonator accessory, +1 Profit Factor, 7500 Explorators RP, and +2 Efficiency. Requires Explorators reputation rank 9.
- The Vigil of the Tech-Guards: Requires 3 Plasteel and 2 Weapons. Grants Wisdom of the Tech-Guards (Rogue Trader gains +10 tech-Use) and +2 Security (all colonies). Unlocks Flawless Servitors. Requires Explorators reputation rank 10 and is required for the Unwelcome Guests tier 3 project.
Tier 3 Projects:
- Armoured Rage: Requires 5 Plasteel, 1 Adamantine, 4 Promethium, and 2 Chemicals. Grants Titanforge Lance Weapon, +2 Profit Factor, and 9 Weapons. Must have completed the Flawless Servitors tier 2 project.
- Inferno: Requires 4 Chemicals, 4 Promethium, and 2 Flogiston. Grants Voidship gains Armoured Prow (+4 prow plating; ram causes internal fires), +2 Profit Factor, and 2 Plasteel.
- Unwelcome Guests: Requires 3 Promethium, 4 Plasteel, 2 Chemicals, and 2 Flogiston. Grants Voidship gains Eye of the Omnissiah (-10% enemy evasion), +2 Profit Factor, -3 Efficiency, and 9 Mechanisms. Must have completed the Vigil of the Tech-Guards tier 2 project.
Tier 4 Projects:
- Archive of the Expanse: Requires 9 People and 3 Mechanisms. Grants Eye of the Expanse voidship auspex, +4 Profit Factor, and +3 Efficiency for all colonies. Unlocks tier 5.
- Brand of the Motive Force: Requires 3 Promethium, 3 Mechanisms, 3 Chemicals, and 3 Flogiston. Grants +4 Security and +4 Efficiency.
- Dark Experiments: Requires 2 Promethium, 6 Plasteel, 2 Xenotech, and 2 Flogiston. Grants Vulnerabilities of the Xenos (voidship gains +5% critical hit chance vs. xenos) and "Fangs of Janus" macro-cannons, and 5000 Kasballica Mission RP. Requires Kasballica Mission reputation rank 24.
- A Mechanical Trade: Requires 6 People and 4 Weapons. Grants Memory of the Daring voidship shields and 6000 Imperial Navy RP. Requires Imperial Navy reputation rank 8.
- Orbital Shipyard: Requires 3 Promethium, 8 Plasteel, 8 People, and 3 Mechanisms. Grants +5 Profit Factor and 5000 Imperial Navy RP. Required for the Foulstone Sacred Comet tier 5 project.
- Sacred Flame: Requires 9 Weapons.
- Sacrilege of Creation: Requires 3 Chemicals. Grants Hungering Mind boots, +40 Heretical, and -4 Security. Requires Heretical - Fanatic.
- Tools of Killing: Grants +3 Profit Factor. Required for the Vheabos VI Raider Base tier 5 project.
Tier 5 Projects:
- The Power of Plasma: Requires 3 Promethium, 6 People, 3 Chemicals, and 3 Flogiston. Grants Sacrament of Light voidship engine and 21 Mechanisms. Requires Explorators reputation rank 32 and must have completed the Extractium Ignifera Vheabos VI tier 4 project.
- Sky Barrier: Requires 6 Plasteel, 3 Mechanisms, 3 Chemicals, and 3 Adamantine. Grants Exalted Instruments of War (all allies gain +20% minimum damage with ranged attacks) and Triumph and Fury macro-cannons, and 20,000 Explorators RP. Must have completed the Holy Ammunition Foulstone tier 4 project.
- Warp Revelations: Requires 1 Mechanism and 1 Flogiston. Grants Ethereal Visor headpiece, +5 Profit Factor, and -3 Security. Requires Explorators reputation rank 30.
Events - Kiava Gamma
Kiava Gamma Tier 1 Event:
After completing a tier 1 project, Janris reports a blasphemous device built by Cubis Delphim has been discovered. Consult your retinue for their thoughts.
- Take this horrible machine away: Gains +1 Security and Otherworldly Observer (Allies gain +7 Awareness).
- Assign transmechanics to listen to the voices of the warp: Gains +1 Security, Otherworldly Observer, and -1 Complacency.
- Shake the warp with a wrathful sermon: Gains +1 Complacency, 5000 Drusians RP, and Emperor's Voice (Allies gain +7 Persuasion).
- Switch the machine from receiving to transmitting: Gains +1 Security and +1 Efficiency.
- Gather a team to study and deconstruct this device: Gains an Empyrean Transceiver.
- Destroy this heresy!: Loses -1 Efficiency and gains an Empyrean Transceiver.
Kiava Gamma - Tier 2 Colony Event:
After completing Flawless Servitors or The Vigil of the Tech Gods, Janris reports an epidemic of tech-leprosy has broken out.
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