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List of Learnable Abilities in Three Hopes
Fire Emblem Warriors: Three Hopes

List of Learnable Abilities in Three Hopes

Complete list of learnable abilities in fire emblem warriors three hopes, including how to obtain them from specific classes like Myrmidon, Soldier, and Mage.

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Complete list of learnable abilities in fire emblem warriors three hopes, including how to obtain them from specific classes like Myrmidon, Soldier, and Mage.

Abilities:

  • Sword Prowess: Increases damage dealt to enemies when equipped with a sword. Obtained from Myrmidon, Mercenary, Thief.
  • Lance Prowess: Increases damage dealt to enemies when equipped with a lance. Obtained from Soldier, Cavalier, Paladin.
  • Axe Prowess: Increases damage dealt to enemies when equipped with an axe. Obtained from Fighter, Armored Knight, Brigand, Warrior.
  • Bow Prowess: Increases damage dealt to enemies when equipped with a bow. Obtained from Fighter, Archer, Sniper, Bow Knight.
  • Brawling Prowess: Increases damage dealt to enemies when equipped with gauntlets. Obtained from Fighter, Brawler, Grappler, War Master.
  • Reason: Increases damage dealt to enemies when equipped with a tome. Obtained from Mage, Warlock, Dark Bishop, Gremory.
  • Faith: Increases the recovery amount of healing magic. Obtained from Monk, Priest, Bishop.
  • Sword Prowess Lv 1: When a sword is equipped: increases damage to enemies by 10%. Obtained with one stack of Sword Prowess.
  • Sword Prowess Lv 2: When a sword is equipped: increases damage to enemies by 20%. Obtained with two stacks of Sword Prowess.
  • Sword Prowess Lv 3: When a sword is equipped: increases damage to enemies by 30%. Obtained with three stacks of Sword Prowess.
  • Axe Prowess Lv 1: When an axe is equipped: increases damage to enemies by 10%. Obtained with one stack of Axe Prowess.
  • Axe Prowess Lv 2: When an axe is equipped: increases damage to enemies by 20%. Obtained with two stacks of Axe Prowess.
  • Axe Prowess Lv 3: When an axe is equipped: increases damage to enemies by 30%. Obtained with three stacks of Axe Prowess.
  • Lance Prowess Lv 1: When a lance is equipped: increases damage to enemies by 10%. Obtained with one stack of Lance Prowess.
  • Lance Prowess Lv 2: When a lance is equipped: increases damage to enemies by 20%. Obtained with two stacks of Lance Prowess.
  • Lance Prowess Lv 3: When a lance is equipped: increases damage to enemies by 30%. Obtained with three stacks of Lance Prowess.
  • Bow Prowess Lv 1: When a bow is equipped: increases damage to enemies by 10%. Obtained with one stack of Bow Prowess.
  • Bow Prowess Lv 2: When a bow is equipped: increases damage to enemies by 20%. Obtained with two stacks of Bow Prowess.
  • Bow Prowess Lv 3: When a bow is equipped: increases damage to enemies by 30%. Obtained with three stacks of Bow Prowess.
  • Brawling Prowess Lv 1: When gauntlets are equipped: increases damage to enemies by 10%. Obtained with one stack of Brawling Prowess.
  • Brawling Prowess Lv 2: When gauntlets are equipped: increases damage to enemies by 20%. Obtained with two stacks of Brawling Prowess.
  • Brawling Prowess Lv 3: When gauntlets are equipped: increases damage to enemies by 30%. Obtained with three stacks of Brawling Prowess.
  • Reason Lv 1: When a tome is equipped: increases damage to enemies by 10%. Obtained with one stack of Reason.
  • Reason Lv 2: When a tome is equipped: increases damage to enemies by 20%. Obtained with two stacks of Reason.
  • Reason Lv 3: When a tome is equipped: increases damage to enemies by 30%. Obtained with three stacks of Reason.
  • Faith Lv 1: Increases the recovery amount of healing magic by 10%. Obtained with one stack of Faith.
  • Faith Lv 2: Increases the recovery amount of healing magic by 20%. Obtained with two stacks of Faith.
  • Faith Lv 3: Increases the recovery amount of healing magic by 30%. Obtained with three stacks of Faith.
  • Max HP +500: Increases max HP by 500. Obtained from Soldier.
  • Max HP +1000: Increases max HP by 1000. Obtained from Paladin.
  • Max HP +1500: Increases max HP by 1500. Obtained from Dark Knight.
  • Str +2: Increases Str by 2. Obtained from Fighter.
  • Str +5: Increases Str by 5. Obtained from Warrior.
  • Str +10: Increases Str by 10. Obtained from Wyvern Lord.
  • Mag +2: Increases Mag by 2. Obtained from Mage.
  • Mag +5: Increases Mag by 5. Obtained from Warlock.
  • Mag +10: Increases Mag by 10. Obtained from Dark Bishop.
  • Def +2: Increases Def by 2. Obtained from Armored Knight.
  • Def +5: Increases Def by 5. Obtained from Fortress Knight.
  • Def +10: Increases Def by 10. Obtained from Great Knight.
  • Res +2: Increases Res by 2. Obtained from Monk.
  • Res +5: Increases Res by 5. Obtained from Bishop.
  • Res +10: Increases Res by 10. Obtained from Gremory.
  • Dex +2: Increases Dex by 2. Obtained from Thief.
  • Dex +5: Increases Dex by 5. Obtained from Assassin.
  • Dex +10: Increases Dex by 10. Obtained from Trickster.
  • Spd +2: Increases Spd by 2. Obtained from Myrmidon.
  • Spd +5: Increases Spd by 5. Obtained from Swordmaster.
  • Spd +10: Increases Spd by 10. Obtained from Mortal Savant.
  • Pomp & Circumstance: Increases Lck and Cha by 5. Obtained from Armored Lord, High Lord, Wyvern Master.
  • Carpe Diem: Increases Dex and Spd by 5. Obtained from Fluegel, Silverheart.
  • Rebellious Spirit: While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. Obtained from Myrmidon.
  • Backbone: Reduces the unit’s chance of getting knocked back by attacks. Obtained from Soldier.
  • Spirited Seize: Slightly restores the Warrior Gauge upon seizing a stronghold. Obtained from Fighter.
  • Trust: When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. Obtained from Monk.
  • Appraisal: Improves the quality of weapons and materials dropped by fallen enemy commanders. Obtained from Thief.
  • Thief’s Ploy: Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. Obtained from Thief.
  • Thief’s Wisdom: Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. Obtained from Thief.
  • Vantage: When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. Obtained from Mercenary.
  • Battalion Vantage: When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. Obtained from Mercenary.

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