Explore Arval's unique and learnable abilities in fire emblem warriors three hopes. Learn about Duality, Agarthan Arcana, Vigilant Gaze, and more.
Arval has three unique abilities that are always equipped: Duality (Action Ability), Agarthan Arcana (Support Ability), and Vigilant Gaze (Tactical Ability). These abilities can be upgraded through their respective levels (Lv 1, Lv 2, Lv 3) to provide increasingly potent effects.
Unique Abilities:
Action Ability: Duality
- Lv 1: Imbue attacks with either light or dark. Press to switch between the two and trigger an additional attack.
- Lv 2: Imbue attacks with either light or dark. Press to switch between the two and trigger an additional powerful attack.
- Lv 3: Imbue attacks with either light or dark. Press to switch between the two and trigger an additional devastating attack.
Support Ability: Agarthan Arcana
- Lv 1: When hit by enemy attacks: inflicts a small amount of proportional damage to surrounding foes.
- Lv 2: When hit by enemy attacks: inflicts a moderate amount of proportional damage to surrounding foes.
- Lv 3: When hit by enemy attacks: inflicts a large amount of proportional damage to surrounding foes.
Tactical Ability: Vigilant Gaze
- Lv 1: When ordered to defend: increases damage dealt to enemies by 30%.
- Lv 2: When ordered to defend: increases damage dealt to enemies by 40%.
- Lv 3: When ordered to defend: increases damage dealt to enemies by 50%.
Learnable Abilities & Arts:
You can learn additional abilities and arts by ranking up various classes. After learning an ability or art, you can equip up to 2 arts and 4 abilities regardless of your current class. This can be increased to up to 10 abilities after upgrading the Tactics Academy. If you learn multiple of the same Prowess (or similar) ability, these will combine into a stronger version (e.g., learning Reason twice gives Reason Lv 2).
Myrmidon Class:
- 1-star: Spd +2 (Increases Spd by 2)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword)
- 3-star: Flash Strike (Unleash a single, powerful slash)
Soldier Class:
- 1-star: Max HP +500 (Increases max HP by 500)
- 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance)
- 3-star: Knightkneeler (Perform a powerful lance thrust)
Fighter Class:
- 1-star: Spirited Seize (Slightly restores the Warrior Gauge upon seizing a stronghold)
- 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe)
- 3-star: Smash (Pummel a wide area ahead. Often yields critical hits)
Monk Class:
- 1-star: Res +2 (Increases Res by 2)
- 2-star: Faith (Increases the recovery amount of healing magic)
- 3-star: Heal (Grants the unit Heal, or increases the spell’s potency if already learned)
Mercenary Class:
- 1-star: Vantage (When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword)
- 2-star: Windsweep (Generate a cyclone)
- 3-star: Mercenary’s Wisdom (Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd)
Thief Class:
- 1-star: Dex +2 (Increases Dex by 2)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword)
- 3-star: Thief’s Ploy (Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions)
- 3-star: Shadowblade (Lash at foes with a dark magic-based sword attack. Deals damage based on Mag)
Armored Knight Class:
- 1-star: Defensive Tactics (Reduces damage to battalion endurance by 30%)
- 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe)
- 2-star: Lightning Axe (Hurl a lightning-charged axe. Deals damage based on Mag)
- 3-star: Armored Infantry’s Ploy (Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions)
Cavalier Class:
- 1-star: Desperation (When HP is at 50% or below: strong attacks will break an enemy’s guard)
- 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance)
- 2-star: Frozen Lance (Launch columns of ice at foes. Damage dealt will increase with Mag)
- 3-star: Knight’s Ploy (Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled)
Brigand Class:
- 1-star: Death Blow (Keeps the Stun Gauge visible for longer)
- 2-star: Invigorating Spirit (Temporarily increase Str)
- 3-star: Warrior’s Ploy (When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled)
Archer Class:
- 1-star: Archer’s Ploy (Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions)
- 1-star: Tracking Shot (Send a series of arrows toward the locked-on tar)
- Experiment with different combinations of unique and learnable abilities to find synergies that best suit your playstyle.
- Prioritize learning Prowess abilities for weapons you frequently use to maximize damage output.
- Consider equipping abilities that complement Arval's unique strengths, such as those that enhance light or dark attacks if you utilize Duality frequently.
- Upgrading the Tactics Academy to unlock the ability to equip up to 10 abilities can significantly boost your character's overall power.
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