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Southern Rowe Territory
Fire Emblem Warriors: Three Hopes

Southern Rowe Territory

Master the Southern Rowe Territory map in Fire Emblem Warriors: Three Hopes! Learn how to achieve S-Rank by defeating enemies, completing missions, and beating Count Geraint.

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Master the Southern Rowe Territory map in Fire Emblem Warriors: Three Hopes! Learn how to achieve S-Rank by defeating enemies, completing missions, and beating Count Geraint.

Alright, let's tackle the Southern Rowe Territory! To get that sweet S-Rank, you'll need to keep an eye on three things: how long it takes you, how many enemies you defeat, and how much damage you take. The target times are 07:00, you need to defeat 500 enemies, and keep your damage taken below 30%.

Time is usually the tightest constraint here, so you'll want to move fast. I usually send one unit south to handle the side mission and the main commander, while ordering the rest of the crew to push north and deal with the officers up there. If your units are strong enough, they should hold the line and prevent anyone from reaching the Village Ruins, which means you won't have to worry about a timer popping up. If you're really pressed for time and the commander shows up, just ditch the side mission and go straight for the main objective.

Mission 1: Defeat Enemies before they Break Through to Windmill Village Ruins

So, the main goal on this map is to keep the enemies from storming the Windmill Village Ruins, which is your starting stronghold. If they *do* manage to get in, a timer will start, and you'll have to clear them out before it hits zero. At the very start, you need to take out three specific enemies marked on your map. One's to the north, and two are down south, though the second southern one is a bit further out.

These guys will charge straight for the Village Ruins, so you've got to be quick! I like to go after the closest southern enemy first. By the time you're done with them, the second southern enemy should be close enough to deal with. You can let one of your allies handle the northern enemy – just make sure you give them the order! While you're busy, a Cavalier and more enemies will show up and start heading for the Ruins. Send another ally to reinforce the northern front, and then focus on taking down that southern Cavalier unit.

Side Mission: Defeat the Cavalier and Ensure Recruitment

Just east of the southern stronghold, you'll find a side mission. A Cavalier is attacking a Priest, and your job is to defeat the Cavalier to make sure the Priest joins your side. Since your southern unit should be pretty clear by this point, you can push through the stronghold and then charge the enemy to take them out quickly.

Mission 2: Defeat Count Geraint

Once you've dealt with all the initial marked enemies and any reinforcements, the main commander will show up in the bottom right corner of the map. At this point, you can focus on whatever's left, though there might still be some officers around and a few strongholds that don't really do much for you. If you're aiming for that S-Rank, your best bet is to just charge straight for Count Geraint. He's a Monk-type unit who uses a Tome. Defeat him, and the battle is over!

Clearing this battle should unlock the Extra Quest in the region. Look for the Surveying Spot with the clashing swords icon. For the Surveying Spots themselves, you'll get rewards like Basic Building Material x38 and Sutler’s License x15. You can also get a Peach Sorbet if you trade in Peach Currant x3.

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