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List of Sword Combat Arts in Three Hopes: Of In
Fire Emblem Warriors: Three Hopes

List of Sword Combat Arts in Three Hopes: Of In

Discover all Sword Combat Arts in Fire Emblem Warriors: Three Hopes. Learn their Might, Durability Cost, Cooldown, and special attributes for each art.

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Discover all Sword Combat Arts in Fire Emblem Warriors: Three Hopes. Learn their Might, Durability Cost, Cooldown, and special attributes for each art.

Walkthrough
  1. 1
    The table below lists the Might and Durability Cost for Level 1 Combat Arts.
  2. 2
    For each level, the Might rating gains one “+” (e.g., a Level 3 art may have a Might rating of Small++) and the Durability Cost is lowered by 10% of the initial cost.
  3. 3
    The Cooldown is reduced according to the character’s Speed stat.
  4. 4
    The following table details each Sword Combat Art:
    • Wrath Strike: Cooldown 10, Attributes Guard Break, Cost 10, Might Small. Description: Perform a powerful sword attack.
  5. 5
    Beast Fang: Cooldown 20, Attributes Cannot Guard, Heal, Effective vs Cavalry, Cost 20, Might Large. Description: Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
  6. 6
    Windsweep: Cooldown 15, Attributes Wind Element, Cost 15, Might Medium. Description: Generate a cyclone.
  7. 7
    Firesweep: Cooldown 15, Attributes Fire Element, Cost 15, Might Medium. Description: Generate a fiery cyclone.
  8. 8
    Shadowblade: Cooldown 10, Attributes Dark Element, Cost 10, Might Small. Description: Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
  9. 9
    Iceblade: Cooldown 10, Attributes Ice Element, Cost 10, Might Small. Description: Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
  10. 10
    Lightblade: Cooldown 10, Attributes Light Element, Heal, Cost 10, Might Small. Description: Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
  11. 11
    Grounder: Cooldown 10, Attributes Effective vs Flying, Cost 10, Might Small. Description: Strike swiftly with a trio of slashes.
  12. 12
    Electric Grounder: Cooldown 15, Attributes Lightning Element, Cost 15, Might Medium. Description: Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
  13. 13
    Finesse Blade: Cooldown 15, Attributes —, Cost 15, Might Medium. Description: Strike the surrounding area with blades. Damage dealt will increase with Dex.
  14. 14
    Magic Blade: Cooldown 15, Attributes Effective vs Armor, Cost 15, Might Medium. Description: Strike the surrounding area with magical blades. Deals damage based on Mag.
  15. 15
    Foudroyant Strike: Cooldown 20, Attributes Lightning Element, Guard Break, Effective vs Armor, Cost 20, Might Large. Description: Unleash a single, powerful slash imbued with lightning.
  16. 16
    Flash Strike: Cooldown 15, Attributes Effective vs Cavalry, Cost 15, Might Medium. Description: Unleash a single, powerful slash.
  17. 17
    Assassinate: Cooldown 15, Attributes Instant Kill, Guard Break, Cost 15, Might Medium. Description: Slash while charging forward. Has a chance to instantly defeat non-commander units.
  18. 18
    Sword Dance: Cooldown 15, Attributes Cannot Guard, Cost 15, Might Medium. Description: Slash while charging forward.
  19. 19
    Astra: Cooldown 20, Attributes Guard Break, Cost 20, Might Large. Description: Perform a series of five slashes while moving swiftly.
  20. 20
    Swift Slice: Cooldown 40, Attributes Effective vs All, Cost 40, Might Large. Description: Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.
  21. 21
    Haze Slice: Cooldown 20, Attributes —, Cost 20, Might Large. Description: Strike a wide area ahead with a series of slashes.
  22. 22
    Mortal Struggle: Cooldown 20, Attributes Strengthen, Cost 20, Might N/A. Description: Sacrifice Prt, reducing the user’s defense, to make the Stun Gauge display with all attacks.
  23. 23
    Sublime Heaven: Cooldown 20, Attributes —, Cost 20, Might Large. Description: Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag.
Tips
  • Combat Arts can be obtained by ranking up classes.
  • Certain weapons also grant Combat Arts when equipped.

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