Explore Unique Abilities in fire emblem warriors three hopes, from Shez's Shadowflash to Dimitri's Azure Lightning, detailing their effects and characters.
Abilities:
- Shadowflash Lv 1: Shez gains a chance to perform a few attacks that instantly defeat non-commander units. Chance increases with hit count. Press [button] to dash a short distance.
- Shadowflash Lv 2: Shez gains a chance to perform several attacks that instantly defeat non-commander units. . Press [button] to dash a moderate distance.
- Shadowflash Lv 3: Shez gains a chance to perform many attacks that instantly defeat non-commander units. . Press [button] to dash a long distance.
- Solar Prominence Lv 1: Edelgard imbues attacks with fire.
- Solar Prominence Lv 2: Edelgard imbues attacks with powerful fire.
- Solar Prominence Lv 3: Edelgard imbues attacks with devastating fire.
- Dark Conjuration Lv 1: Hubert gains a low chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press [button] to detonate the spike and inflict dark damage based on power level.
- Dark Conjuration Lv 2: Hubert gains a moderate chance to impale an attacked enemy with a magic spike. . .
- Dark Conjuration Lv 3: Hubert gains a high chance to impale an attacked enemy with a magic spike. . .
- Prismatic Resonance Lv 1: Dorothea gains a low chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves.
- Prismatic Resonance Lv 2: Dorothea gains a moderate chance to spawn musical notes around the unit when performing regular attacks. .
- Prismatic Resonance Lv 3: Dorothea gains a high chance to spawn musical notes around the unit when performing regular attacks. .
- Maximum Ambulation Lv 1: Ferdinand gains an increase in speed proportional to hit count when at 300 hits and above.
- Maximum Ambulation Lv 2: Ferdinand gains an increase in speed proportional to hit count when at 200 hits and above.
- Maximum Ambulation Lv 3: Ferdinand gains an increase in speed proportional to hit count when at 150 hits and above.
- Personal Space Lv 1: Bernadetta can press [button] to create a zone of ice that increases critical hit rate. Has a long cooldown time.
- Personal Space Lv 2: Bernadetta can press [button] to create a zone of ice that increases critical hit rate. Has a moderate cooldown time.
- Personal Space Lv 3: Bernadetta can press [button] to create a zone of ice that increases critical hit rate. Has a short cooldown time.
- One for the Books Lv 1: Caspar can hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by one tier.
- One for the Books Lv 2: Caspar can hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to two tiers.
- One for the Books Lv 3: Caspar can hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to three tiers.
- Windstorm Lv 1: Petra slightly increases evasion distance. Dodges inflict very minor wind damage.
- Windstorm Lv 2: Petra moderately increases evasion distance. Dodges inflict minor wind damage.
- Windstorm Lv 3: Petra greatly increases evasion distance. Dodges inflict moderate wind damage.
- Easy Breezy Lv 1: Linhardt completes a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a narrow range.
- Easy Breezy Lv 2: Linhardt completes a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a moderate range.
- Easy Breezy Lv 3: Linhardt completes a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a wide range.
- Wicked Impulse Lv 1: Monica strikes with the right timing to generate a small shockwave imbued with an element corresponding to the attack.
- Wicked Impulse Lv 2: Monica strikes with the right timing to generate a moderate shockwave imbued with an element corresponding to the attack.
- Wicked Impulse Lv 3: Monica strikes with the right timing to generate a large shockwave imbued with an element corresponding to the attack.
- Quietus Lv 1: Jeritza's attacks very slightly fill the Unique Ability Gauge and increase damage dealt to enemies. When the gauge is full, press [button] to attack, instantly defeating non-commander enemies.
- Quietus Lv 2: Jeritza's attacks slightly fill the Unique Ability Gauge and increase damage dealt to enemies. .
- Quietus Lv 3: Jeritza's attacks moderately fill the Unique Ability Gauge and increase damage dealt to enemies. .
- Azure Lightning Lv 1: Dimitri imbues attacks with lightning.
- Azure Lightning Lv 2: Dimitri imbues attacks with powerful lightning.
- Azure Lightning Lv 3: Dimitri imbues attacks with devastating lightning.
- Demolisher Lv 1: Dedue holds the button when performing strong attacks to trigger blasts on impact that deal minor damage to enemies.
- Demolisher Lv 2: Dedue holds the button when performing strong attacks to trigger blasts on impact that deal moderate damage to enemies.
- Demolisher Lv 3: Dedue holds the button when performing strong attacks to trigger blasts on impact that deal major damage to enemies.
Tips
- Experiment with different abilities to find synergies with your playstyle.
- Higher levels of abilities often provide significantly greater benefits.
- Pay attention to the specific conditions required for some abilities to activate, such as hit count or timing.
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