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List of Jeralt's Abilities and Arts
Fire Emblem Warriors: Three Hopes

List of Jeralt's Abilities and Arts

Learn all of Jeralt's Unique, Learnable Abilities, and Arts in fire emblem warriors three hopes, including Blade Breaker, Captain's Grit, and Veteran Commander.

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Learn all of Jeralt's Unique, Learnable Abilities, and Arts in fire emblem warriors three hopes, including Blade Breaker, Captain's Grit, and Veteran Commander.

Unique Abilities:

Action Ability:

  • Blade Breaker Lv 1: Hold the button when performing strong attacks to slightly increase damage, guard break, and explode enemies sent flying.
  • Blade Breaker Lv 2: Hold the button when performing strong attacks to increase damage up to two tiers proportional to the charge, guard break, and explode enemies sent flying.
  • Blade Breaker Lv 3: Hold the button when performing strong attacks to increase damage up to three tiers proportional to the charge, guard break, and explode enemies sent flying.

Support Ability:

  • Captain’s Grit Lv 1: When a battalion is deployed: slightly reduces knockback from enemies the battalion is effective against.
  • Captain’s Grit Lv 2: When a battalion is deployed: moderately reduces knockback from enemies the battalion is effective against.
  • Captain’s Grit Lv 3: When a battalion is deployed: completely prevents knockback from enemies the battalion is effective against.

Tactical Ability:

  • Veteran Commander Lv 1: When ordered to seize: reduces damage received from enemies by 30%.
  • Veteran Commander Lv 2: When ordered to seize: reduces damage received from enemies by 40%.
  • Veteran Commander Lv 3: When ordered to seize: reduces damage received from enemies by 50%.

Learnable Abilities & Arts:

You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Lance Prowess twice will give you Lance Prowess Lv 2. Learning a third one will bump it to Lance Prowess Lv 3.

Myrmidon:

  • 1-star: Spd +2 (Increases Spd by 2.)
  • 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
  • 3-star: Grounder (Strike swiftly with a trio of slashes.)

Soldier:

  • 1-star: Max HP +500 (Increases max HP by 500.)
  • 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
  • 3-star: Knightkneeler (Perform a powerful lance thrust.)

Fighter:

  • 1-star: Str +2 (Increases Str by 2.)
  • 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
  • 3-star: Swinging Fury (Perform a consecutive series of axe swings.)

Monk:

  • 1-star: Res +2 (Increases Res by 2.)
  • 2-star: Faith (Increases the recovery amount of healing magic.)
  • 3-star: Heal (Grants the unit Heal, or increases the spell’s potency if already learned.)

Mercenary:

  • 1-star: Vantage (When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.)
  • 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
  • 2-star: Windsweep (Generate a cyclone.)
  • 3-star: Mercenary’s Ploy (Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.)

Thief:

  • 1-star: Dex +2 (Increases Dex by 2.)
  • 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
  • 3-star: Thief’s Ploy (Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.)
  • 3-star: Shadowblade (Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.)

Armored Knight:

  • 1-star: Def +2 (Increases Def by 2.)
  • 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
  • 2-star: Lightning Axe (Hurl a lightning-charged axe. Deals damage based on Mag.)
  • 3-star: Armored Infantry’s Ploy (Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.)

Cavalier:

  • 1-star: Desperation (When HP is at 50% or below: strong attacks will break an enemy’s guard.)
  • 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
  • 2-star: Thunder Rush (Perform a series of lance strikes imbued with lightning.)
  • 3-star: Knight’s Ploy (Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.)

Brigand:

  • 1-star: Death Blow (Keeps the Stun Gauge visible for longer.)
  • 2-star: Invigorating Spirit (Temporarily increase Str.)
  • 3-star: Warrior’s Ploy (When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.)

Archer:

  • 1-star: Archer’s Ploy (Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.)

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