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List of Shez's Abilities and Arts
Fire Emblem Warriors: Three Hopes

List of Shez's Abilities and Arts

Explore Shez's unique abilities, learnable arts, and class-specific skills in Fire Emblem Warriors: Three Hopes. Master Shadowflash, Mortal Coil, Mercenary Creed, and more.

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Explore Shez's unique abilities, learnable arts, and class-specific skills in Fire Emblem Warriors: Three Hopes. Master Shadowflash, Mortal Coil, Mercenary Creed, and more.

This guide details all of Shez's unique abilities and learnable arts in Fire Emblem Warriors: Three Hopes. Abilities are categorized into Action, Support, and Tactical, with learnable arts broken down by class.

Unique Abilities

These abilities are always equipped to the character.

Action Ability

IconAbilityDescription
Shadowflash Lv 1Gain a chance to perform a few attacks that instantly defeat non-commander units. Chance increases with hit count. Press to dash a short distance.
Shadowflash Lv 2Gain a chance to perform several attacks that instantly defeat non-commander units. . Press to dash a moderate distance.
Shadowflash Lv 3Gain a chance to perform many attacks that instantly defeat non-commander units. . Press to dash a long distance.

Support Ability

IconAbilityDescription
Mortal Coil Lv 1When HP is at 90% or above: increases the Warrior Gauge fill rate.
Mortal Coil Lv 2When HP is at 75% or above: increases the Warrior Gauge fill rate.
Mortal Coil Lv 3When HP is at 60% or above: increases the Warrior Gauge fill rate.

Tactical Ability

IconAbilityDescription
Mercenary Creed Lv 1When ordered to attack: increases damage dealt to enemies by 30%.
Mercenary Creed Lv 2When ordered to attack: increases damage dealt to enemies by 40%.
Mercenary Creed Lv 3When ordered to attack: increases damage dealt to enemies by 50%.

Learnable Abilities/Arts

You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. Eg. learning Sword Prowess twice will give you Sword Prowess Lv 2. Learning a third one will bump it to Sword Prowess Lv 3.

Myrmidon

RankIconAbility/ArtDescription
1-starSpd +2Increases Spd by 2.
2-starSword ProwessIncreases damage dealt to enemies when equipped with a sword.
3-starFlash StrikeUnleash a single, powerful slash.

Soldier

RankIconAbility/ArtDescription
1-starBackboneReduces the unit’s chance of getting knocked back by attacks.
2-starLance ProwessIncreases damage dealt to enemies when equipped with a lance.
3-starKnightkneelerPerform a powerful lance thrust.

Fighter

RankIconAbility/ArtDescription
1-starSpirited SeizeSlightly restores the Warrior Gauge upon seizing a stronghold.
2-starAxe ProwessIncreases damage dealt to enemies when equipped with an axe.
3-starSmashPummel a wide area ahead. Often yields critical hits.

Monk

RankIconAbility/ArtDescription
1-starRes +2Increases Res by 2.
2-starFaithIncreases the recovery amount of healing magic.
3-starHealGrants the unit Heal, or increases the spell’s potency if already learned.

Fluegel

RankIconAbility/ArtDescription
1-starCarpe DiemIncreases Dex and Spd by 5.
1-starWindsweepGenerate a cyclone.
2-starDual Wielder’s PloyIncreases the attack range of Asura and Fluegel class actions.
3-starTrue AwakeningExtends the duration of Awakenings.

Mercenary

RankIconAbility/ArtDescription
1-starVantageWhen HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
2-starSword ProwessIncreases damage dealt to enemies when equipped with a sword.
2-starFiresweepGenerate a fiery cyclone.
3-starMercenary’s WisdomIncreases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.

Thief

RankIconAbility/ArtDescription
1-starAppraisalImproves the quality of weapons and materials dropped by fallen enemy commanders.
2-starSword ProwessIncreases damage dealt to enemies when equipped with a sword.
3-starThief’s PloyGives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
3-starShadowbladeLash at foes with a dark magic-based sword attack. Deals damage based on Mag.

Armored Knight

RankIconAbility/ArtDescription
1-starDefensive TacticsReduces damage to battalion endurance by 30%.
2-starAxe ProwessIncreases damage dealt to enemies when equipped with an axe.
2-starLightning AxeHurl a lightning-charged axe. Deals damage based on Mag.
3-starArmored Infantry’s WisdomNullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.

Cavalier

RankIconAbility/ArtDescription
1-starDesperationWhen HP is at 50% or below: strong attacks will break an enemy’s guard.
2-starLance ProwessIncreases damage dealt to enemies when equipped with a lance.
2-starFrozen LanceLaunch columns of ice at foes. Damage dealt will increase with Mag.
3-starKnight’s PloyGuarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.

Brigand

RankIconAbility/ArtDescription
1-starDeath BlowKeeps the

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