Explore Shez's unique abilities, learnable arts, and class-specific skills in Fire Emblem Warriors: Three Hopes. Master Shadowflash, Mortal Coil, Mercenary Creed, and more.
This guide details all of Shez's unique abilities and learnable arts in Fire Emblem Warriors: Three Hopes. Abilities are categorized into Action, Support, and Tactical, with learnable arts broken down by class.
Unique Abilities
These abilities are always equipped to the character.
Action Ability
| Icon | Ability | Description |
| Shadowflash Lv 1 | Gain a chance to perform a few attacks that instantly defeat non-commander units. Chance increases with hit count. Press to dash a short distance. |
| Shadowflash Lv 2 | Gain a chance to perform several attacks that instantly defeat non-commander units. . Press to dash a moderate distance. |
| Shadowflash Lv 3 | Gain a chance to perform many attacks that instantly defeat non-commander units. . Press to dash a long distance. |
Support Ability
| Icon | Ability | Description |
| Mortal Coil Lv 1 | When HP is at 90% or above: increases the Warrior Gauge fill rate. |
| Mortal Coil Lv 2 | When HP is at 75% or above: increases the Warrior Gauge fill rate. |
| Mortal Coil Lv 3 | When HP is at 60% or above: increases the Warrior Gauge fill rate. |
Tactical Ability
| Icon | Ability | Description |
| Mercenary Creed Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. |
| Mercenary Creed Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. |
| Mercenary Creed Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. |
Learnable Abilities/Arts
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. Eg. learning Sword Prowess twice will give you Sword Prowess Lv 2. Learning a third one will bump it to Sword Prowess Lv 3.
Myrmidon
| Rank | Icon | Ability/Art | Description |
| 1-star | | Spd +2 | Increases Spd by 2. |
| 2-star | | Sword Prowess | Increases damage dealt to enemies when equipped with a sword. |
| 3-star | | Flash Strike | Unleash a single, powerful slash. |
Soldier
| Rank | Icon | Ability/Art | Description |
| 1-star | | Backbone | Reduces the unit’s chance of getting knocked back by attacks. |
| 2-star | | Lance Prowess | Increases damage dealt to enemies when equipped with a lance. |
| 3-star | | Knightkneeler | Perform a powerful lance thrust. |
Fighter
| Rank | Icon | Ability/Art | Description |
| 1-star | | Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. |
| 2-star | | Axe Prowess | Increases damage dealt to enemies when equipped with an axe. |
| 3-star | | Smash | Pummel a wide area ahead. Often yields critical hits. |
Monk
| Rank | Icon | Ability/Art | Description |
| 1-star | | Res +2 | Increases Res by 2. |
| 2-star | | Faith | Increases the recovery amount of healing magic. |
| 3-star | | Heal | Grants the unit Heal, or increases the spell’s potency if already learned. |
Fluegel
| Rank | Icon | Ability/Art | Description |
| 1-star | | Carpe Diem | Increases Dex and Spd by 5. |
| 1-star | | Windsweep | Generate a cyclone. |
| 2-star | | Dual Wielder’s Ploy | Increases the attack range of Asura and Fluegel class actions. |
| 3-star | | True Awakening | Extends the duration of Awakenings. |
Mercenary
| Rank | Icon | Ability/Art | Description |
| 1-star | | Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
| 2-star | | Sword Prowess | Increases damage dealt to enemies when equipped with a sword. |
| 2-star | | Firesweep | Generate a fiery cyclone. |
| 3-star | | Mercenary’s Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
Thief
| Rank | Icon | Ability/Art | Description |
| 1-star | | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
| 2-star | | Sword Prowess | Increases damage dealt to enemies when equipped with a sword. |
| 3-star | | Thief’s Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
| 3-star | | Shadowblade | Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. |
Armored Knight
| Rank | Icon | Ability/Art | Description |
| 1-star | | Defensive Tactics | Reduces damage to battalion endurance by 30%. |
| 2-star | | Axe Prowess | Increases damage dealt to enemies when equipped with an axe. |
| 2-star | | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
| 3-star | | Armored Infantry’s Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
Cavalier
| Rank | Icon | Ability/Art | Description |
| 1-star | | Desperation | When HP is at 50% or below: strong attacks will break an enemy’s guard. |
| 2-star | | Lance Prowess | Increases damage dealt to enemies when equipped with a lance. |
| 2-star | | Frozen Lance | Launch columns of ice at foes. Damage dealt will increase with Mag. |
| 3-star | | Knight’s Ploy | Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
Brigand
| Rank | Icon | Ability/Art | Description |
| 1-star | | Death Blow | Keeps the |