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List of Dark Magic Spells in Three Hopes
Fire Emblem Warriors: Three Hopes

List of Dark Magic Spells in Three Hopes

Discover all Dark Magic spells in Fire Emblem Warriors: Three Hopes. Learn about their Might, Durability Cost, Cooldown, and effects, including Miasma, Mire, Swarm, Banshee, Death, Luna, Dark Spikes, Hades, and Quake.

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Discover all Dark Magic spells in Fire Emblem Warriors: Three Hopes. Learn about their Might, Durability Cost, Cooldown, and effects, including Miasma, Mire, Swarm, Banshee, Death, Luna, Dark Spikes, Hades, and Quake.

Walkthrough
  1. 1
    The table below lists the Might and Durability Cost for Level 1 spells.
  2. 2
    For each subsequent level, the Might rating gains one “+” (e.g., a Level 3 spell may have a Might rating of Small++) and the Durability Cost is lowered by 10% of the initial cost.
  3. 3
    The Cooldown is reduced based on the character’s Speed stat.
SpellCooldownAttributesCostMightDescription
Miasma Δ10Dark Element10SmallBasic dark magic.
Mire Β10Dark Element10SmallBasic dark magic. Lingers for a while after casting.
Swarm Ζ10Dark Element10SmallBasic dark magic. Attacks a wide area.
Banshee Θ15Dark Element15MediumIntermediate dark magic.
Death Γ15Dark Element, Instant Kill15MediumIntermediate dark magic. Has a chance to instantly defeat non-commander units.
Luna Λ15Dark Element15MediumIntermediate dark magic. Ignores enemy Res.
Dark Spikes Τ20Dark Element, Effective vs Cavalry20LargeAdvanced dark magic.
Hades Ω20Fire Element, Dark Element20LargeAdvanced dark magic. Calls on the morbid might of the underworld.
Quake Σ25Dark Element25LargeThe highest tier of dark magic.
Tips
  • Refer to How to Unlock and Level Combat Arts and Magic in Three Hopes for more information on unlocking and leveling spells.

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